Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Is D&D Too Focused on Combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 7734299" data-attributes="member: 5142"><p>To me this tells me less about my style of GMing and more that metagaming is endemic in the gaming culture. But when you are consistent about when to roll, no matter your approach, then I have found that players will learn what a given dice roll actually means. In my case, a roll means that there are potentially interestesting consequences for success or failure. </p><p></p><p>When it comes to metagaming.</p><p></p><p>I disagree with your "should" in there as well, because as I think that it speaks only to your preferred GMing and player style. IME, recognizing that a difference between player and character knowledge exists is beneficial for players and gameplay. I think that it's okay for the player to know something that the character does not. If roleplaying is indeed about assuming a role, then good roleplayers should manage to put aside player knowledge for the sake of roleplaying a character and generating a story via the actions of those characters. </p><p></p><p>Perhaps. But from what I recall, you have a fairly self-selected table with a well-defined set of preferences. </p><p></p><p>It's clear that your mileage does vary, but I have not found much use with rolling blanks. More focused rolls, IME, have led to more focused roleplaying. </p><p></p><p>It depends on which corridor(s) they pick. As you say, the result in one may affect others. The roll would be at points of interest, consequence, or drama. I would narrate an empty corridor or have my players describe how they are going down the corridor. I would narrate a mostly empty corridor with a "risk point." The difference is that the location with the "risk point" would also require a roll. There are potential rolls in play for Perception/Notice/Spot/Listen/etc., for Stealth/Sneak/etc., for whatever skill a player may actually think applicable that could produce interesting consequences for play. As I have no real sense for the scope of the castle or its relative importance in the grand scheme of things, it's difficult to say how long it would take to run. For a one-shot, it may be shorter, and I would possibly streamline it. If it was part of a bigger overarching campaign, then I may take my time. Even an empty corridor can provide a lot of information for PCs that can hint at worse things to come.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7734299, member: 5142"] To me this tells me less about my style of GMing and more that metagaming is endemic in the gaming culture. But when you are consistent about when to roll, no matter your approach, then I have found that players will learn what a given dice roll actually means. In my case, a roll means that there are potentially interestesting consequences for success or failure. When it comes to metagaming. I disagree with your "should" in there as well, because as I think that it speaks only to your preferred GMing and player style. IME, recognizing that a difference between player and character knowledge exists is beneficial for players and gameplay. I think that it's okay for the player to know something that the character does not. If roleplaying is indeed about assuming a role, then good roleplayers should manage to put aside player knowledge for the sake of roleplaying a character and generating a story via the actions of those characters. Perhaps. But from what I recall, you have a fairly self-selected table with a well-defined set of preferences. It's clear that your mileage does vary, but I have not found much use with rolling blanks. More focused rolls, IME, have led to more focused roleplaying. It depends on which corridor(s) they pick. As you say, the result in one may affect others. The roll would be at points of interest, consequence, or drama. I would narrate an empty corridor or have my players describe how they are going down the corridor. I would narrate a mostly empty corridor with a "risk point." The difference is that the location with the "risk point" would also require a roll. There are potential rolls in play for Perception/Notice/Spot/Listen/etc., for Stealth/Sneak/etc., for whatever skill a player may actually think applicable that could produce interesting consequences for play. As I have no real sense for the scope of the castle or its relative importance in the grand scheme of things, it's difficult to say how long it would take to run. For a one-shot, it may be shorter, and I would possibly streamline it. If it was part of a bigger overarching campaign, then I may take my time. Even an empty corridor can provide a lot of information for PCs that can hint at worse things to come. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is D&D Too Focused on Combat?
Top