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Is D&D too PC friendly
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<blockquote data-quote="redknight" data-source="post: 1012360" data-attributes="member: 6796"><p>It is true, in some games death is a welcome alternative to other options (curses, family problems etc) but death is yet another risk that keeps the game interesting. I prefer playing with people who do not get obsessed with one character and see one character death as a chance to explore a new character. </p><p></p><p>As in real life, death happens, and is a part of the game (otherwise there wouldn't be rules for dying.) it is ofen how one deals with it that can define ones life. (Do the surviors seek vengeance, realize that violence is not the answer, etc.) Character death is a staple of many hollywood type movies. (Magnificent Seven, Dirty Dozen, even such bombs as Deep Blue Sea) and TV (Take Buffy and Angel for example)</p><p></p><p>Some GM get so wrapped up in the plot that they cannot continue if one of the main characters die. I prefer storylines that are forced to adapt due to a characters death. The death is recognized and the campaign is changed because of it and the campaign world as a whole seems more real and vibrant because of it.</p></blockquote><p></p>
[QUOTE="redknight, post: 1012360, member: 6796"] It is true, in some games death is a welcome alternative to other options (curses, family problems etc) but death is yet another risk that keeps the game interesting. I prefer playing with people who do not get obsessed with one character and see one character death as a chance to explore a new character. As in real life, death happens, and is a part of the game (otherwise there wouldn't be rules for dying.) it is ofen how one deals with it that can define ones life. (Do the surviors seek vengeance, realize that violence is not the answer, etc.) Character death is a staple of many hollywood type movies. (Magnificent Seven, Dirty Dozen, even such bombs as Deep Blue Sea) and TV (Take Buffy and Angel for example) Some GM get so wrapped up in the plot that they cannot continue if one of the main characters die. I prefer storylines that are forced to adapt due to a characters death. The death is recognized and the campaign is changed because of it and the campaign world as a whole seems more real and vibrant because of it. [/QUOTE]
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