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General Tabletop Discussion
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Is D&D unforgiving of mistakes in combat?
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<blockquote data-quote="billd91" data-source="post: 1737049" data-attributes="member: 3400"><p>It ain't just true for combat-based RPGs. History is full of similar examples of countries doing the same thing: jumping into a fight somewhere without really understanding the full ramifications of what it may have to deal with. Britain did it in Sudan to their considerable loss and they did it again in the Falklands but got a whole lot luckier that time. Come to think of it, British history is full of examples of this sort of behavior and all over the globe.</p><p></p><p>So your players leap before they look? That's part of the fun of gaming, seeing what happens. Thankfully, they get to behave like this when the consequences are just pencil and paper and not blood and bone. Perhaps a few TPKs would start to break them of this.</p></blockquote><p></p>
[QUOTE="billd91, post: 1737049, member: 3400"] It ain't just true for combat-based RPGs. History is full of similar examples of countries doing the same thing: jumping into a fight somewhere without really understanding the full ramifications of what it may have to deal with. Britain did it in Sudan to their considerable loss and they did it again in the Falklands but got a whole lot luckier that time. Come to think of it, British history is full of examples of this sort of behavior and all over the globe. So your players leap before they look? That's part of the fun of gaming, seeing what happens. Thankfully, they get to behave like this when the consequences are just pencil and paper and not blood and bone. Perhaps a few TPKs would start to break them of this. [/QUOTE]
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Is D&D unforgiving of mistakes in combat?
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