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General Tabletop Discussion
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Is D&D unforgiving of mistakes in combat?
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<blockquote data-quote="Jupp" data-source="post: 1737065" data-attributes="member: 20804"><p>Yeah, we have the same thing happening in our groups an it is certainly not only a D&D thing. I play in three groups with different systems. D&D, Runequest and Midgard with different players in those groups and it seems that its not a game system thing but something that comes from the players. Well, perhaps since some of the players did play OD&D or AD&D before changing systems they got indoctrinated with a certain style of play but still, it's there.</p><p></p><p>Most of the time we try to get out of an encounter as healthy as possble and that means to hit the other side as hard and fast as possible. I think the only occasions where we actually let an oponent life was when the DM intervened and took full control over the enemy. But aside from that we generally try to make a clean table.</p><p></p><p>I think our DM would have to "educate" us to take captives instead of cutting their throats. It would take some time but in the end we would get the hint and think about it next time we have that half dead thief lying in front of us <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> At least you gave me the kick to do that next time so this post already helped at least one other fellow gamer <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Jupp, post: 1737065, member: 20804"] Yeah, we have the same thing happening in our groups an it is certainly not only a D&D thing. I play in three groups with different systems. D&D, Runequest and Midgard with different players in those groups and it seems that its not a game system thing but something that comes from the players. Well, perhaps since some of the players did play OD&D or AD&D before changing systems they got indoctrinated with a certain style of play but still, it's there. Most of the time we try to get out of an encounter as healthy as possble and that means to hit the other side as hard and fast as possible. I think the only occasions where we actually let an oponent life was when the DM intervened and took full control over the enemy. But aside from that we generally try to make a clean table. I think our DM would have to "educate" us to take captives instead of cutting their throats. It would take some time but in the end we would get the hint and think about it next time we have that half dead thief lying in front of us :) At least you gave me the kick to do that next time so this post already helped at least one other fellow gamer :cool: [/QUOTE]
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Is D&D unforgiving of mistakes in combat?
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