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Is D&D unforgiving of mistakes in combat?
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<blockquote data-quote="Rel" data-source="post: 1737098" data-attributes="member: 99"><p>I think this tendency is common but not universal by any means. My last two PC's have been counter examples.</p><p></p><p>I'm currently playing in an AU campaign as a Verrik Mind Witch. Thanks to my Witch Sight, I can observe potential foes and determine what class and level they are (this is kind of "metagamey" but we try and describe it based on their aura like the ability says). So provided a bit of time, I can guage how tough opponents are likely to be.</p><p></p><p>Also, all of this PC's primary attacks deal subdual damage and his spells are focused on mind reading sorts of stuff. So I almost always capture and interrogate enemies after the battle.</p><p></p><p>The PC I played previous to this was a Halfling Rogue who was big on scouting the opposition before attacking. He also maintained a sizable "bag of tricks" in the form of his Heward's Handy Haversack. I stuffed it full of single use magic items and alchemical stuff to provide for getaways if we got in over our heads. Quall's Feather Token - Tree, Potions of Expeditious Retreat, Haste and Invisibility and a healthy supply of Tanglefoot Bags were all things that he regularly spent substantial chunks of loot on.</p><p></p><p>On one particular occasion we got ambushed by some Scrags as we camped on a beach. It would have been a TPK if I hadn't thrown down a QFT - Tree, hit the Scrags with some Tanglefoot bags and then run around sniping at them with my crossbow until they retreated. And there were several times that I'd likely have been nabbed by the constabulary without a handy Potion of Invisibility.</p><p></p><p>I can't recall which movie character said it, but I'm a big believer in the quote, "Never walk into a room that you don't know how to walk out of."</p><p></p><p>Or "run out of" as the case may be. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>P.S. Quasqueton, I ran into a guy this past weekend at a triathalon who looked so much like you that I had to go up and ask if it was you. It wasn't. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> But you've got somebody who is your (very slightly shorter and stockier) twin in Cary.</p></blockquote><p></p>
[QUOTE="Rel, post: 1737098, member: 99"] I think this tendency is common but not universal by any means. My last two PC's have been counter examples. I'm currently playing in an AU campaign as a Verrik Mind Witch. Thanks to my Witch Sight, I can observe potential foes and determine what class and level they are (this is kind of "metagamey" but we try and describe it based on their aura like the ability says). So provided a bit of time, I can guage how tough opponents are likely to be. Also, all of this PC's primary attacks deal subdual damage and his spells are focused on mind reading sorts of stuff. So I almost always capture and interrogate enemies after the battle. The PC I played previous to this was a Halfling Rogue who was big on scouting the opposition before attacking. He also maintained a sizable "bag of tricks" in the form of his Heward's Handy Haversack. I stuffed it full of single use magic items and alchemical stuff to provide for getaways if we got in over our heads. Quall's Feather Token - Tree, Potions of Expeditious Retreat, Haste and Invisibility and a healthy supply of Tanglefoot Bags were all things that he regularly spent substantial chunks of loot on. On one particular occasion we got ambushed by some Scrags as we camped on a beach. It would have been a TPK if I hadn't thrown down a QFT - Tree, hit the Scrags with some Tanglefoot bags and then run around sniping at them with my crossbow until they retreated. And there were several times that I'd likely have been nabbed by the constabulary without a handy Potion of Invisibility. I can't recall which movie character said it, but I'm a big believer in the quote, "Never walk into a room that you don't know how to walk out of." Or "run out of" as the case may be. ;) P.S. Quasqueton, I ran into a guy this past weekend at a triathalon who looked so much like you that I had to go up and ask if it was you. It wasn't. ;) But you've got somebody who is your (very slightly shorter and stockier) twin in Cary. [/QUOTE]
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