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Is Dying really hard?
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<blockquote data-quote="Kalshane" data-source="post: 7240844" data-attributes="member: 9505"><p>The party I'm running a game for now includes a Life cleric, so him healing in combat tends to be a decent tactic (the paladin and the ranger, on the other hand, are often disappointed when they spend a precious spell slot and action on a cure wounds to only restore a whopping 4 hps to their gravely wounded ally. I'm also running a series of one shots for a second group that includes a tempest cleric and moon druid. Again, their attempts at healing tend to be unimpressive.) My main party tends to scramble whenever someone goes down, even though they haven't permanently lost anyone yet. (That may change at the end of the current adventure, as they'll be facing a wizard with Disintegrate.)</p><p></p><p>The whack-a-mole thing doesn't really bother me (though the fact my players panic as soon as anyone drops is probably a big part of that) and I explained to them upfront that enemies will respond to downed PCs according to their nature and that leaving an unconscious ally at the feat of a foe with no other targets in easy reach is asking for trouble, regardless of that enemy's nature.</p><p></p><p>If one feels like whack-a-mole is against the "heroic fantasy" feel, maybe change up what getting dropped to 0 means slightly. Rather than "unconscious and bleeding out" let them be staggered by their wounds and unable to stand/fight, but still able to croak out words of encouragement to their allies. Mechanically all the effects are the same, but the player isn't completely out of it/uninvolved and it's not quite as silly visually as continually falling unconscious and popping back up.</p></blockquote><p></p>
[QUOTE="Kalshane, post: 7240844, member: 9505"] The party I'm running a game for now includes a Life cleric, so him healing in combat tends to be a decent tactic (the paladin and the ranger, on the other hand, are often disappointed when they spend a precious spell slot and action on a cure wounds to only restore a whopping 4 hps to their gravely wounded ally. I'm also running a series of one shots for a second group that includes a tempest cleric and moon druid. Again, their attempts at healing tend to be unimpressive.) My main party tends to scramble whenever someone goes down, even though they haven't permanently lost anyone yet. (That may change at the end of the current adventure, as they'll be facing a wizard with Disintegrate.) The whack-a-mole thing doesn't really bother me (though the fact my players panic as soon as anyone drops is probably a big part of that) and I explained to them upfront that enemies will respond to downed PCs according to their nature and that leaving an unconscious ally at the feat of a foe with no other targets in easy reach is asking for trouble, regardless of that enemy's nature. If one feels like whack-a-mole is against the "heroic fantasy" feel, maybe change up what getting dropped to 0 means slightly. Rather than "unconscious and bleeding out" let them be staggered by their wounds and unable to stand/fight, but still able to croak out words of encouragement to their allies. Mechanically all the effects are the same, but the player isn't completely out of it/uninvolved and it's not quite as silly visually as continually falling unconscious and popping back up. [/QUOTE]
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