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Is Dying really hard?
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<blockquote data-quote="Iron Templar" data-source="post: 7464545" data-attributes="member: 6962964"><p>an enemy attacking a foe they downed over one that is still up is stupid is pretty much all circumstances. no matter how evil or vindictive they are is incredibly stupid, the reality is almost everything that is intelligent wants to live and by attacking a downed PC instead of a Live one they have worsened their situation. sure they might kill that PC but the others haven't been harmed and now want him dead.</p><p></p><p></p><p>now their is an exception. if their is a cleric that they see getting the Downed PCs up than trying to confirm the kill makes sense. in my games I even have a Rule for 'coup de gras' which is essentially when an enemy takes their action to hold an unconcise PC and yells if the other PCs dont surrender that they will kill that PC the players than get their turns but the one being held by the NPC counts as restrained so reviving him doesn't remove this possibility of the 'Coup de Gras' and basically if the PC dont surrender the NPC kills that PC (of course it still has to make the attack roll but it has advatage and the player cant benefit from DEX). this has stopped the majority of the Wack a mole problem the other thing I find useful is simply bring back negative Hit points because is all honest if the player know what they are doing it is impossible to die at any level in base D&D unless the dice just hate you.</p></blockquote><p></p>
[QUOTE="Iron Templar, post: 7464545, member: 6962964"] an enemy attacking a foe they downed over one that is still up is stupid is pretty much all circumstances. no matter how evil or vindictive they are is incredibly stupid, the reality is almost everything that is intelligent wants to live and by attacking a downed PC instead of a Live one they have worsened their situation. sure they might kill that PC but the others haven't been harmed and now want him dead. now their is an exception. if their is a cleric that they see getting the Downed PCs up than trying to confirm the kill makes sense. in my games I even have a Rule for 'coup de gras' which is essentially when an enemy takes their action to hold an unconcise PC and yells if the other PCs dont surrender that they will kill that PC the players than get their turns but the one being held by the NPC counts as restrained so reviving him doesn't remove this possibility of the 'Coup de Gras' and basically if the PC dont surrender the NPC kills that PC (of course it still has to make the attack roll but it has advatage and the player cant benefit from DEX). this has stopped the majority of the Wack a mole problem the other thing I find useful is simply bring back negative Hit points because is all honest if the player know what they are doing it is impossible to die at any level in base D&D unless the dice just hate you. [/QUOTE]
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