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Is Dying really hard?
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<blockquote data-quote="Caliban" data-source="post: 7465713" data-attributes="member: 284"><p>Knowing it exists and assuming that these strangers you have just encountered and are currently fighting will have this expensive healing magic that is out of the range of most people and start double-tapping anyone who goes down...seems a bit of a stretch for most monsters. Goblins, orcs, kobolds, giants, common bandits and ruffians - etc - they aren't known for their keen situational awareness. </p><p></p><p>90% of the people PC's fight tend not to live long enough to tell anyone else about them and their abilities. High levels changes things (they change everything), but I didn't think we were talking about world famous adventurers here. I'm talking about levels 1 thru 10, mainly. You know, the levels most of the published adventures cover. </p><p></p><p></p><p></p><p></p><p>Yes, when I said "<strong>most </strong>of the creatures you fight are not modern warfare special forces", I of course meant "you will never fight them, ever". That what "most" means, after all. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p>I talk about a baseline D&D and you immediately jump to a special case as if that was a valid counter. (i.e. fighting special forces instead of standard thugs, monsters, or guards without exceptional training.)</p><p></p><p></p><p></p><p>So you can agree your assumptions might not hold true for baseline D&D - because you are adding extra healing for the bad guys in your game, therefore it's more common than in baseline D&D.</p></blockquote><p></p>
[QUOTE="Caliban, post: 7465713, member: 284"] Knowing it exists and assuming that these strangers you have just encountered and are currently fighting will have this expensive healing magic that is out of the range of most people and start double-tapping anyone who goes down...seems a bit of a stretch for most monsters. Goblins, orcs, kobolds, giants, common bandits and ruffians - etc - they aren't known for their keen situational awareness. 90% of the people PC's fight tend not to live long enough to tell anyone else about them and their abilities. High levels changes things (they change everything), but I didn't think we were talking about world famous adventurers here. I'm talking about levels 1 thru 10, mainly. You know, the levels most of the published adventures cover. Yes, when I said "[B]most [/B]of the creatures you fight are not modern warfare special forces", I of course meant "you will never fight them, ever". That what "most" means, after all. :hmm: I talk about a baseline D&D and you immediately jump to a special case as if that was a valid counter. (i.e. fighting special forces instead of standard thugs, monsters, or guards without exceptional training.) So you can agree your assumptions might not hold true for baseline D&D - because you are adding extra healing for the bad guys in your game, therefore it's more common than in baseline D&D. [/QUOTE]
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