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Is Dying really hard?
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<blockquote data-quote="Dausuul" data-source="post: 7465743" data-attributes="member: 58197"><p>I pretty much never see PCs double-tapping their enemies; it's a poor tactic, since monsters and NPCs rarely have healing, and it costs an attack that could have been aimed at an active foe. So I figure their enemies aren't likely to double-tap PCs... mostly. Exceptions:</p><p></p><ul> <li data-xf-list-type="ul">If an intelligent enemy has <em>seen</em> a fallen PC get healed and jump back in the fight, they will start to double-tap. Also, they'll target the cleric.</li> <li data-xf-list-type="ul">If the enemy knows the PCs have access to in-combat healing, they may double-tap pre-emptively.</li> <li data-xf-list-type="ul">Some monsters are more interested in slaughter than in tactical precision. These foes may jump on fallen enemies and rip their throats out. Use this very sparingly, since it can come across as spiteful from the DM... but the level of fear and hatred it inspires in the players is something to see.</li> </ul><p>To the OP, lack of healing in the party makes a big difference. Any semi-competent healer will keep tabs on downed PCs and get them back up before they're in danger of death. Letting someone bleed out without intervening is clerical malpractice.</p><p></p><p>But if there <em>is</em> no healer, and no one has a good Medicine skill or a healing potion - meaning it's apt to take multiple actions to stabilize a dying PC - it's another matter. My hexblade died last week in a battle against a swarm of ghouls and gnolls. When I went down, there was a brief debate over whether to try and heal me; but the party was on the ropes and everyone (including me) agreed it was more important to avert a TPK, and I would just have to take my chances. I then proceeded to blow three death saves in a row, one-two-three, and that was that.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7465743, member: 58197"] I pretty much never see PCs double-tapping their enemies; it's a poor tactic, since monsters and NPCs rarely have healing, and it costs an attack that could have been aimed at an active foe. So I figure their enemies aren't likely to double-tap PCs... mostly. Exceptions: [LIST] [*]If an intelligent enemy has [I]seen[/I] a fallen PC get healed and jump back in the fight, they will start to double-tap. Also, they'll target the cleric. [*]If the enemy knows the PCs have access to in-combat healing, they may double-tap pre-emptively. [*]Some monsters are more interested in slaughter than in tactical precision. These foes may jump on fallen enemies and rip their throats out. Use this very sparingly, since it can come across as spiteful from the DM... but the level of fear and hatred it inspires in the players is something to see. [/LIST] To the OP, lack of healing in the party makes a big difference. Any semi-competent healer will keep tabs on downed PCs and get them back up before they're in danger of death. Letting someone bleed out without intervening is clerical malpractice. But if there [I]is[/I] no healer, and no one has a good Medicine skill or a healing potion - meaning it's apt to take multiple actions to stabilize a dying PC - it's another matter. My hexblade died last week in a battle against a swarm of ghouls and gnolls. When I went down, there was a brief debate over whether to try and heal me; but the party was on the ropes and everyone (including me) agreed it was more important to avert a TPK, and I would just have to take my chances. I then proceeded to blow three death saves in a row, one-two-three, and that was that. [/QUOTE]
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