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Is Expertise too good?
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<blockquote data-quote="Yaarel" data-source="post: 7372554" data-attributes="member: 58172"><p>I only use official rules. If in rare circumstances I am forced to use a houserule, it means the official rules have a fatal flaw in my eyes.</p><p></p><p></p><p></p><p>I homebrew settings. This requires me to treat the more flavor-neutral SRD as the official rules, until splatbooks make homebrew more viable. I care deeply about official standards.</p><p></p><p></p><p></p><p>Edit. See my above post for theater of the mind (which I normally call mind style). Improvisation means the players can surprise the DM. If the players are thinking out-of-the-box, then their approach merits a new DC (or autowin), which forces the DM to decide a DC on the fly.</p><p></p><p>It is vital for the math to be consistent, in order for the DM to adjudicate the ‘feel’ of difficulty on the fly, easily.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7372554, member: 58172"] I only use official rules. If in rare circumstances I am forced to use a houserule, it means the official rules have a fatal flaw in my eyes. I homebrew settings. This requires me to treat the more flavor-neutral SRD as the official rules, until splatbooks make homebrew more viable. I care deeply about official standards. Edit. See my above post for theater of the mind (which I normally call mind style). Improvisation means the players can surprise the DM. If the players are thinking out-of-the-box, then their approach merits a new DC (or autowin), which forces the DM to decide a DC on the fly. It is vital for the math to be consistent, in order for the DM to adjudicate the ‘feel’ of difficulty on the fly, easily. [/QUOTE]
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