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General Tabletop Discussion
Character Builds & Optimization
Is Find Familiar essentially "gain Advantage on all skill checks and attacks"?
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<blockquote data-quote="Clancey" data-source="post: 6579597" data-attributes="member: 6787498"><p>Well, I hope this isn't too long after the last post, but I am playing my 1st Rogue 5e character and am at 2nd level. I initially though I would choose the Assassin archtype, but other than the "assassinate" skill at 3rd level, I can't see much use of the disguise skills, since it is a large group of players and not much room for individual roll-playing. Now I am leaning towards arcane trickster because the ability to use the improved Mage hand cantrip is pretty powerful. The one thing I didn't take into account was that my Halfling rogue has no dark vision. Too offset this, I would learn Find Familiar and use a bat to "see" using its blind vision as I scout for traps, secret doors and other dungeon denizens. That would be the only non illusion/enchantment spell I could choose until 8th level, but seems like it would be worth it. There are some interesting ideas in this thread for familiars too, so I'm getting a little bit excited. However, on the negative side, I assigned my Int ability score a 12. Now I wanted to use a feat, either sharpshooter or alert at level 4, but I might have to use the ability increase instead. My cantrips would be Mage Hand and at least 1 attack-based cantrip with a range of touch and possibly the light cantrip. I would like to know if anyone thinks the bat familiar vision is likely to help me like I envision. I know it takes an action to see through the bat's vision, but if it is sitting on my shoulder, I should be able to move normally outside of combat. What do you all think about that.</p></blockquote><p></p>
[QUOTE="Clancey, post: 6579597, member: 6787498"] Well, I hope this isn't too long after the last post, but I am playing my 1st Rogue 5e character and am at 2nd level. I initially though I would choose the Assassin archtype, but other than the "assassinate" skill at 3rd level, I can't see much use of the disguise skills, since it is a large group of players and not much room for individual roll-playing. Now I am leaning towards arcane trickster because the ability to use the improved Mage hand cantrip is pretty powerful. The one thing I didn't take into account was that my Halfling rogue has no dark vision. Too offset this, I would learn Find Familiar and use a bat to "see" using its blind vision as I scout for traps, secret doors and other dungeon denizens. That would be the only non illusion/enchantment spell I could choose until 8th level, but seems like it would be worth it. There are some interesting ideas in this thread for familiars too, so I'm getting a little bit excited. However, on the negative side, I assigned my Int ability score a 12. Now I wanted to use a feat, either sharpshooter or alert at level 4, but I might have to use the ability increase instead. My cantrips would be Mage Hand and at least 1 attack-based cantrip with a range of touch and possibly the light cantrip. I would like to know if anyone thinks the bat familiar vision is likely to help me like I envision. I know it takes an action to see through the bat's vision, but if it is sitting on my shoulder, I should be able to move normally outside of combat. What do you all think about that. [/QUOTE]
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Is Find Familiar essentially "gain Advantage on all skill checks and attacks"?
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