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General Tabletop Discussion
Character Builds & Optimization
Is Find Familiar essentially "gain Advantage on all skill checks and attacks"?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6705555" data-attributes="member: 6787650"><p>It is in RAW w/rt ability checks. As mentioned in post #33, the section you're looking for is "Working Together" on PHB 175, and it is one of the two options for using your Help action in combat. The other is to Help an ally distract an enemy, and it is not subject to Working Together restrictions as far as I can see.</p><p></p><p>I honestly wouldn't care if the monsters tried to target the familiar every time. I mean, obviously I would <em>adapt</em> and change the way the familiar operates (use more cover, or possibly leave the owl out of ranged combats and easy combats), but if monsters are wasting their time chasing an owl all over the place in tough fights, I am perfectly happy to let them do so, e.g. to lure them into traps. If they Ready their action to smash the owl when it flies by, then it doesn't flyby and the monster wastes its turn. Predictability can always be exploited.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6705555, member: 6787650"] It is in RAW w/rt ability checks. As mentioned in post #33, the section you're looking for is "Working Together" on PHB 175, and it is one of the two options for using your Help action in combat. The other is to Help an ally distract an enemy, and it is not subject to Working Together restrictions as far as I can see. I honestly wouldn't care if the monsters tried to target the familiar every time. I mean, obviously I would [I]adapt[/I] and change the way the familiar operates (use more cover, or possibly leave the owl out of ranged combats and easy combats), but if monsters are wasting their time chasing an owl all over the place in tough fights, I am perfectly happy to let them do so, e.g. to lure them into traps. If they Ready their action to smash the owl when it flies by, then it doesn't flyby and the monster wastes its turn. Predictability can always be exploited. [/QUOTE]
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Is Find Familiar essentially "gain Advantage on all skill checks and attacks"?
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