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General Tabletop Discussion
*Dungeons & Dragons
Is it fair to cast save-or-suck spells on the players?
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<blockquote data-quote="GMforPowergamers" data-source="post: 7149186" data-attributes="member: 67338"><p>I believe that the part you are missing is "Not being able to engage the game is unfun" Now there is a sliding scale here. I might say "Hey I can play on my phone, go to the bathroom grab a bite to eat and be back in half an hour then sit for 5ish miniutes before I can resume play" and be fine with it 35 minutes sitting out AOK while someone else might say "Look it's been 15minutes I want to play" and others still could sit for 2 hours perfectly fine. It might even depend on the night...</p><p></p><p></p><p> I agree like 85% I think that there is a middle ground. SOme challenges are illusory and some are real, as long as the player can't tell the difference most of the time they can enjoy the satisfaction (even if from time to time they see behind the curtain)</p><p></p><p></p><p></p><p></p><p>see my problem is the 'sit out' not the 'you loose'. If you banish the fighter who can then not get back to the dungeon it sin't that he lost, it's that now what does he do.</p><p></p><p></p><p> yup... I have 100 stories like that fun, funny, badass you name it cool deaths are cool. I also have dozens of BS deaths that annoy me still. However the important difference is fun. If you are having fun your death isn't a big deal.</p><p></p><p> please elaborate... I still have this argument all the time (it was back in 2e). No one has ever given me what I should have done different. I left because the other option was to sit there and do nothing. Now to be fair the DM had a big "No metagaming" rule so I couldn't even out of game interact in any meaningful way... please tell me what the 'correct' option was... I think going to the movies was much better</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 7149186, member: 67338"] I believe that the part you are missing is "Not being able to engage the game is unfun" Now there is a sliding scale here. I might say "Hey I can play on my phone, go to the bathroom grab a bite to eat and be back in half an hour then sit for 5ish miniutes before I can resume play" and be fine with it 35 minutes sitting out AOK while someone else might say "Look it's been 15minutes I want to play" and others still could sit for 2 hours perfectly fine. It might even depend on the night... I agree like 85% I think that there is a middle ground. SOme challenges are illusory and some are real, as long as the player can't tell the difference most of the time they can enjoy the satisfaction (even if from time to time they see behind the curtain) see my problem is the 'sit out' not the 'you loose'. If you banish the fighter who can then not get back to the dungeon it sin't that he lost, it's that now what does he do. yup... I have 100 stories like that fun, funny, badass you name it cool deaths are cool. I also have dozens of BS deaths that annoy me still. However the important difference is fun. If you are having fun your death isn't a big deal. please elaborate... I still have this argument all the time (it was back in 2e). No one has ever given me what I should have done different. I left because the other option was to sit there and do nothing. Now to be fair the DM had a big "No metagaming" rule so I couldn't even out of game interact in any meaningful way... please tell me what the 'correct' option was... I think going to the movies was much better [/QUOTE]
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Is it fair to cast save-or-suck spells on the players?
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