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is it me? FFG Star Wars
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<blockquote data-quote="amerigoV" data-source="post: 6807508"><p>In Savage Worlds, while cards are used in a few other ancillary systems, 90%+ of the players and GMs interaction with the cards is for Initiative. As one who went from playing D&D (3rd edition) to Savage Worlds, I can tell you its not a gimmick - its a slick way do initiative in a visual manner. If you ever wanted to do the "roll initiative by PC/monster group every round" alternative in D&D (and I presume the D20 based Star Wars system), its one of the best ways I have seen. Instead of everyone rolling every round, having to gather up numbers and sort them - you just deal the cards. People leave them out/prop them up (some cool people even get place-card holders) and its a easy to see who goes next, who wants to go on hold (flip your card down), the general order of initiative so players can be thinking about their turn, etc. There are Edges (feats) that allow additional cards for those that feel its important to go sooner. </p><p></p><p>It is a very fast and smooth mechanic, one of the many that are a part of Savage Worlds once you "unlearn what you have learned" from d20/other systems <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Anyway, I am a Savage Worlds convert so I will stop at that. If you have questions after looking the system over, feel free to PM me.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 6807508"] In Savage Worlds, while cards are used in a few other ancillary systems, 90%+ of the players and GMs interaction with the cards is for Initiative. As one who went from playing D&D (3rd edition) to Savage Worlds, I can tell you its not a gimmick - its a slick way do initiative in a visual manner. If you ever wanted to do the "roll initiative by PC/monster group every round" alternative in D&D (and I presume the D20 based Star Wars system), its one of the best ways I have seen. Instead of everyone rolling every round, having to gather up numbers and sort them - you just deal the cards. People leave them out/prop them up (some cool people even get place-card holders) and its a easy to see who goes next, who wants to go on hold (flip your card down), the general order of initiative so players can be thinking about their turn, etc. There are Edges (feats) that allow additional cards for those that feel its important to go sooner. It is a very fast and smooth mechanic, one of the many that are a part of Savage Worlds once you "unlearn what you have learned" from d20/other systems :) Anyway, I am a Savage Worlds convert so I will stop at that. If you have questions after looking the system over, feel free to PM me. [/QUOTE]
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