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is it me? FFG Star Wars
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<blockquote data-quote="Water Bob" data-source="post: 6807555" data-attributes="member: 92305"><p>Interesting.</p><p></p><p>I think there's no real advantage to rolling initiative every round. In fact, I think it hurts some games, especially where movement is concerned. In most d20 games, a character can move an unbelievable distance before he is shot with a missile weapon (like an arrow) if he goes last in one round and first in the next round--basically giving the target two rounds of movement (and the archer big penalties) before the archer can let loose a single arrow.</p><p></p><p>The best way to handle initiative, I think, is to roll it once, when the character enters the fight, and leave it at that. The character has the same initiative count each round (but can change it in the round by various methods to a new number--depends on the actions he takes).</p><p></p><p>I don't see grabbing a deck of cards and dealing them out to everybody as being any faster than players rolling dice.</p><p></p><p>But, my big question would be: <strong>How does a character's traits effect initiative when using cards?</strong></p><p></p><p>When using dice, initiative is modified by DEX or Reflexes or whatever. How do you modify the value of a card dealt to you if you've got a quick character?</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6807555, member: 92305"] Interesting. I think there's no real advantage to rolling initiative every round. In fact, I think it hurts some games, especially where movement is concerned. In most d20 games, a character can move an unbelievable distance before he is shot with a missile weapon (like an arrow) if he goes last in one round and first in the next round--basically giving the target two rounds of movement (and the archer big penalties) before the archer can let loose a single arrow. The best way to handle initiative, I think, is to roll it once, when the character enters the fight, and leave it at that. The character has the same initiative count each round (but can change it in the round by various methods to a new number--depends on the actions he takes). I don't see grabbing a deck of cards and dealing them out to everybody as being any faster than players rolling dice. But, my big question would be: [B]How does a character's traits effect initiative when using cards?[/B] When using dice, initiative is modified by DEX or Reflexes or whatever. How do you modify the value of a card dealt to you if you've got a quick character? [/QUOTE]
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