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is it me? FFG Star Wars
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<blockquote data-quote="jimmifett" data-source="post: 7004494" data-attributes="member: 55006"><p>As a player, the DM determines the outcome of your despair, just like the players could determine how despair affects hostile NPCs, tho GM has final call. Sure, you could have dropped your pistol from the despair, in fact, I ask my players what they think would be good for the outcome, and if I like it, it sticks, if they can't come up with something, I get carte blanche. Sometime's I'll even pocket that Despair for later. The players will know something bad will have come from it, and it will be tied to what happened, but i'll spring it later.</p><p></p><p>Ex:</p><p>GM:You cross, barely, and the kid is safe, but you have a bad feeling about this...</p><p>20 minutes later during escape in speeder...</p><p></p><p>GM:As you fly around in your airspeeder, remember that tightrope you crossed earlier?</p><p>PC: Yeah...</p><p>GM: Actually, no, you don't, that despair is now coming to bite you. You slam into the cable, rips free, and gets sucked into your intake.</p><p>You need a piloting check to keep control, followed by mechanics or something else creative to prevent engine damage...</p><p>PC: NOOOOoooooooo</p><p>GM: Quoting the prequels just gave you an additional setback die <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="jimmifett, post: 7004494, member: 55006"] As a player, the DM determines the outcome of your despair, just like the players could determine how despair affects hostile NPCs, tho GM has final call. Sure, you could have dropped your pistol from the despair, in fact, I ask my players what they think would be good for the outcome, and if I like it, it sticks, if they can't come up with something, I get carte blanche. Sometime's I'll even pocket that Despair for later. The players will know something bad will have come from it, and it will be tied to what happened, but i'll spring it later. Ex: GM:You cross, barely, and the kid is safe, but you have a bad feeling about this... 20 minutes later during escape in speeder... GM:As you fly around in your airspeeder, remember that tightrope you crossed earlier? PC: Yeah... GM: Actually, no, you don't, that despair is now coming to bite you. You slam into the cable, rips free, and gets sucked into your intake. You need a piloting check to keep control, followed by mechanics or something else creative to prevent engine damage... PC: NOOOOoooooooo GM: Quoting the prequels just gave you an additional setback die ;) [/QUOTE]
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