Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
is it me? FFG Star Wars
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 7004926" data-attributes="member: 92305"><p>That just seems horrible to me. It's one step removed from just making up something bad to happen to the players "just because". I know my players sure wouldn't go for it--holding something like that for later, when the Ref gets around to implementing it. I say that, and I believe in a strong game master, too. It's his world to say what happens when. But, what you describes goes against my grain. It seems unfair to me and bad game design.</p><p></p><p>What I don't like about this is that it's an obstacle for the players tied to a game mechanic--a meta-game influence on the game. Obstacles should be, in my book, tied to logic and story driven. Here, you've given an example driven by the fact that the players had a point of Despair that need to be paid. It wasn't that the player drove the air speeder into an area in the game where the obstacle was already placed. The obstacle wasn't there whether or not the players flew that way. It's an obstacle applied to the players simply because they owed "something bad" happing to them.</p><p></p><p>(shakes shoulders)</p><p></p><p>Yeah, that game design just creeps me out. Not for me at all.</p><p></p><p>Different strokes, I guess.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 7004926, member: 92305"] That just seems horrible to me. It's one step removed from just making up something bad to happen to the players "just because". I know my players sure wouldn't go for it--holding something like that for later, when the Ref gets around to implementing it. I say that, and I believe in a strong game master, too. It's his world to say what happens when. But, what you describes goes against my grain. It seems unfair to me and bad game design. What I don't like about this is that it's an obstacle for the players tied to a game mechanic--a meta-game influence on the game. Obstacles should be, in my book, tied to logic and story driven. Here, you've given an example driven by the fact that the players had a point of Despair that need to be paid. It wasn't that the player drove the air speeder into an area in the game where the obstacle was already placed. The obstacle wasn't there whether or not the players flew that way. It's an obstacle applied to the players simply because they owed "something bad" happing to them. (shakes shoulders) Yeah, that game design just creeps me out. Not for me at all. Different strokes, I guess. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
is it me? FFG Star Wars
Top