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Is it rude to aim at your players obvious weak areas?
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<blockquote data-quote="Jhaelen" data-source="post: 7492063" data-attributes="member: 46713"><p>I wouldn't specifically create an incident like this. I think you should also be careful not to enter into the player's domain: the player's portrayal of the character is his alone. Never dictate what the character's going to do or say.</p><p></p><p>Even if someone has low wisdom and intelligence doesn't mean he cannot be quite charming and tell an entertaining story. This actually reminds me of several sport stars in real life...</p><p></p><p>Anyway, any dump stats can be dangerous in the 'right' circumstances, especially sources of ability damage or drain. Just don't overdo it. Imho, every encounter should challenge something different, regardless whether it's something the characters are good or bad at. It's only realistic that some encounters are easier for them than others. </p><p>It's easy to fall into this kind of trap: E.g. after the party's fighter acquires an adamantine longsword, they mysteriously no longer encounter any constructs. Don't do that. Be impartial. This also means, that sometimes the party will have an encounter that will likely be too hard for them. E.g. flying enemies vs. a party without ranged weapons or spells. Don't tailor encounters specifically for the pcs. Just use a healthy and varied mix.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 7492063, member: 46713"] I wouldn't specifically create an incident like this. I think you should also be careful not to enter into the player's domain: the player's portrayal of the character is his alone. Never dictate what the character's going to do or say. Even if someone has low wisdom and intelligence doesn't mean he cannot be quite charming and tell an entertaining story. This actually reminds me of several sport stars in real life... Anyway, any dump stats can be dangerous in the 'right' circumstances, especially sources of ability damage or drain. Just don't overdo it. Imho, every encounter should challenge something different, regardless whether it's something the characters are good or bad at. It's only realistic that some encounters are easier for them than others. It's easy to fall into this kind of trap: E.g. after the party's fighter acquires an adamantine longsword, they mysteriously no longer encounter any constructs. Don't do that. Be impartial. This also means, that sometimes the party will have an encounter that will likely be too hard for them. E.g. flying enemies vs. a party without ranged weapons or spells. Don't tailor encounters specifically for the pcs. Just use a healthy and varied mix. [/QUOTE]
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Is it rude to aim at your players obvious weak areas?
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