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Is it WotC’s responsibility to bring people to the hobby?
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<blockquote data-quote="Console Cowboy" data-source="post: 6007566" data-attributes="member: 100388"><p>I agree. RPGs are fighting in the wrong weight category. It has been placed in the wrong market, and gone after the wrong marketplace. That's the segmentation. </p><p> </p><p>And I agree that the hobby is shrinking. Dancey's Model Train Hobby model is a believe and achieve self-fulfilling prophesy. However, I think this is due to the segmentation and the result of marketing's 90 lb weakling in the 800 lbs gorilla cage rather than from some weakeness (perceived or real) of the hobby itself. </p><p> </p><p></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">I am a firm believer that, rather than pursue a model of RPGs as complementary to the electronic media in positioning the hobby, the hobby SHOULD BE taking the lead in that relationship. Electronic media should complement the tabletop experience and not replace it. But, first, dumb-dumb needs to understand the differences and the limitations of mixed media. That's where someone with my background comes in. </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">Table accessories and tools are not truly innovative thinking: AD&D 1e had flash cards; DM's screen; paper notes; corridor meetings; mood music; and everything a virtual tabletop does but in a real room. Those things do not upset the experience of RPGs - they complement it. But we haven't mixed media in those examples. </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">The challenge is not how to use new media to replace what is but to understand how and when new media culturally fits with the RPGs experience. But dumb-dumb needs to understand that culture first.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">Paco mentioned to me that PnP game designers go on to become computer game designers in a kind of apprenticeship step because of the money involved. This would lead me to wonder what's on the mind of the PnP game designer as he or she builds his or her portfolio; what this signifies to the market (industry and hobby); and what sort of self-fulfilling prophesy this creates; and what could be done to stop it. </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">At its core a lack of respect will be the death of the hobby. Lack of self-respect. Lack of respect given to players. Lack of respect for the Game Master. Lack of respect (or appreciation for) the differences in media between table and monitor. Lack of respect for the RPGs themselves and their creators in general. </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">Fans, really good fans, act out the industry behaviour of stumbling through edition wars that drive people away. </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">It is the industry responsibility to not only prevent consumer exodus but to bring in new consumers. And I mean WotC. I mean Dungeons and Dragons. WotC, and I take into account the direction of 5e, is participating in a Coney Island shell game for consumers. </span></span></p></blockquote><p></p>
[QUOTE="Console Cowboy, post: 6007566, member: 100388"] I agree. RPGs are fighting in the wrong weight category. It has been placed in the wrong market, and gone after the wrong marketplace. That's the segmentation. And I agree that the hobby is shrinking. Dancey's Model Train Hobby model is a believe and achieve self-fulfilling prophesy. However, I think this is due to the segmentation and the result of marketing's 90 lb weakling in the 800 lbs gorilla cage rather than from some weakeness (perceived or real) of the hobby itself. [COLOR=white][FONT=Verdana]I am a firm believer that, rather than pursue a model of RPGs as complementary to the electronic media in positioning the hobby, the hobby SHOULD BE taking the lead in that relationship. Electronic media should complement the tabletop experience and not replace it. But, first, dumb-dumb needs to understand the differences and the limitations of mixed media. That's where someone with my background comes in. [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Table accessories and tools are not truly innovative thinking: AD&D 1e had flash cards; DM's screen; paper notes; corridor meetings; mood music; and everything a virtual tabletop does but in a real room. Those things do not upset the experience of RPGs - they complement it. But we haven't mixed media in those examples. [/FONT][/COLOR] [COLOR=white][FONT=Verdana]The challenge is not how to use new media to replace what is but to understand how and when new media culturally fits with the RPGs experience. But dumb-dumb needs to understand that culture first.[/FONT][/COLOR] [COLOR=white][FONT=Verdana]Paco mentioned to me that PnP game designers go on to become computer game designers in a kind of apprenticeship step because of the money involved. This would lead me to wonder what's on the mind of the PnP game designer as he or she builds his or her portfolio; what this signifies to the market (industry and hobby); and what sort of self-fulfilling prophesy this creates; and what could be done to stop it. [/FONT][/COLOR] [COLOR=white][FONT=Verdana]At its core a lack of respect will be the death of the hobby. Lack of self-respect. Lack of respect given to players. Lack of respect for the Game Master. Lack of respect (or appreciation for) the differences in media between table and monitor. Lack of respect for the RPGs themselves and their creators in general. [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Fans, really good fans, act out the industry behaviour of stumbling through edition wars that drive people away. [/FONT][/COLOR] [COLOR=white][FONT=Verdana]It is the industry responsibility to not only prevent consumer exodus but to bring in new consumers. And I mean WotC. I mean Dungeons and Dragons. WotC, and I take into account the direction of 5e, is participating in a Coney Island shell game for consumers. [/FONT][/COLOR] [/QUOTE]
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