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Is it WotC’s responsibility to bring people to the hobby?
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<blockquote data-quote="Desdichado" data-source="post: 6014696" data-attributes="member: 2205"><p>In my experience, most of the folks who want to talk about sales numbers and the "competition" between 4e and Pathfinder (or any other major block of D&D-style game players like lingering 3.5 players, or the OSR) have little to no understanding of statistics, or the limitations of whatever data they do have.</p><p></p><p>In my opinion, it's helpful to keep your conclusions a bit on the vague rather than quite specific side, and not be afraid to admit when you're being a bit speculative based on data that is somewhat circumstantial.</p><p></p><p>For example, I believe that the player bases for Pathfinder, 4e, 3.5 and the OSR are all on the same order of magnitude right now. That's already an interesting situation to discuss--assuming that my assumptions and reading of circumstantial data is correct--and there are plenty of interesting (albeit also speculative, obviously) things that can be said about that in relationship to the development, release and marketing of 5e.</p><p></p><p>I don't see any need to try and quantify which of those four major blocks of D&D-style gamers is "winning." Not only do I not find that a very interesting thing in its own right, it doesn't really yield a conclusion that's particularly meaningful anyway. The fact that the base is fractured as it is is interesting and meaningful. What caused that and what are appropriate reactions from games producing companies (such as WotC or Paizo) is interesting and meaningful. Who's "winning" isn't.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 6014696, member: 2205"] In my experience, most of the folks who want to talk about sales numbers and the "competition" between 4e and Pathfinder (or any other major block of D&D-style game players like lingering 3.5 players, or the OSR) have little to no understanding of statistics, or the limitations of whatever data they do have. In my opinion, it's helpful to keep your conclusions a bit on the vague rather than quite specific side, and not be afraid to admit when you're being a bit speculative based on data that is somewhat circumstantial. For example, I believe that the player bases for Pathfinder, 4e, 3.5 and the OSR are all on the same order of magnitude right now. That's already an interesting situation to discuss--assuming that my assumptions and reading of circumstantial data is correct--and there are plenty of interesting (albeit also speculative, obviously) things that can be said about that in relationship to the development, release and marketing of 5e. I don't see any need to try and quantify which of those four major blocks of D&D-style gamers is "winning." Not only do I not find that a very interesting thing in its own right, it doesn't really yield a conclusion that's particularly meaningful anyway. The fact that the base is fractured as it is is interesting and meaningful. What caused that and what are appropriate reactions from games producing companies (such as WotC or Paizo) is interesting and meaningful. Who's "winning" isn't. [/QUOTE]
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Is it WotC’s responsibility to bring people to the hobby?
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