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Is Monte Cook working on D&D 5th Edition?
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<blockquote data-quote="Retreater" data-source="post: 5689818" data-attributes="member: 42040"><p>I don't know why so many are so eager to go back to 3rd edition as the gold pinnacle of D&D. Of any incarnation it required more math, more fiddly computations, and a higher entry point for the casual gamer. (Of the other editions, the fiddly computations were more optional.) </p><p> </p><p>I know that I can run 4E while intoxicated, having a great time with my friends. We can play in a crowded environment, easily toggling between table sizes of 3-10. This would be a logistical nightmare in 3E, but less so in AD&D. </p><p> </p><p>I can print out a pregenerated character with all powers and equipment generated in a fraction of the time that it would take to develop that character in 3E. Likewise, all of the spells are printed out instead of having a player heave a $40 rulebook to the table and thumb through 100s of pages. </p><p> </p><p>To me this is progress. If Cook et al can develop a game that is simple, fast-paced, and fun, I will be excited for it. I do not want to add more complexity to the game. </p><p> </p><p>While this is purely anecdotal, I can say that 4E has brought people to my game who had been scared off of RPGs since before 3rd edition was released. It has brought new gamers, coworkers, colleagues, spouses, and more to the table in ways that Pathfinder or 3E never could. </p><p> </p><p>4E is streamlined, accessible, and balanced. On the other hand, characters in Pathfinder can easily become so broken that they cannot be challenged without resulting to ridiculous, impractical strategies that employ only a very specific subset of monsters - even at mid levels. (The scaling of AC is a major problem.) High level play is so messed up that even Pathfinder's Adventure Path designers and Organized Play won't touch it.</p><p> </p><p>To me, 3E and Pathfinder is not the pinnacle of D&D's development. Some do see it that way, but I do not.</p></blockquote><p></p>
[QUOTE="Retreater, post: 5689818, member: 42040"] I don't know why so many are so eager to go back to 3rd edition as the gold pinnacle of D&D. Of any incarnation it required more math, more fiddly computations, and a higher entry point for the casual gamer. (Of the other editions, the fiddly computations were more optional.) I know that I can run 4E while intoxicated, having a great time with my friends. We can play in a crowded environment, easily toggling between table sizes of 3-10. This would be a logistical nightmare in 3E, but less so in AD&D. I can print out a pregenerated character with all powers and equipment generated in a fraction of the time that it would take to develop that character in 3E. Likewise, all of the spells are printed out instead of having a player heave a $40 rulebook to the table and thumb through 100s of pages. To me this is progress. If Cook et al can develop a game that is simple, fast-paced, and fun, I will be excited for it. I do not want to add more complexity to the game. While this is purely anecdotal, I can say that 4E has brought people to my game who had been scared off of RPGs since before 3rd edition was released. It has brought new gamers, coworkers, colleagues, spouses, and more to the table in ways that Pathfinder or 3E never could. 4E is streamlined, accessible, and balanced. On the other hand, characters in Pathfinder can easily become so broken that they cannot be challenged without resulting to ridiculous, impractical strategies that employ only a very specific subset of monsters - even at mid levels. (The scaling of AC is a major problem.) High level play is so messed up that even Pathfinder's Adventure Path designers and Organized Play won't touch it. To me, 3E and Pathfinder is not the pinnacle of D&D's development. Some do see it that way, but I do not. [/QUOTE]
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