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Is Monte Cook working on D&D 5th Edition?
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<blockquote data-quote="Gorgoroth" data-source="post: 5691061" data-attributes="member: 6674889"><p><strong>me too</strong></p><p></p><p>I love dragonborn so much, that it's the main reason I played 4e for so long. My guy was basically Conan/Arnorld with scales. He never got his wings, after three years of playing, since the DM dragged his feet and didn't level us quickly. Level 12 and no player deaths after three years of playing every week. This is my 4e experience. After 4 months in Pathfinder, I have a level 8 cleric who is way more fun to play, who I can use spells and combat to do amazing things both in and out of combat, that augment roleplaying in a sense that no 4e revamp or house rule ever could.</p><p></p><p>I am with the majority here in saying that Monte's design of Unearthed Arcana was very, very good and I'd love to see a 5E by him. Although I've started playingand now DMing the Pathfinder system and bought a bunch of books, in terms of sheer fun and awesome sessions we've had, I've already gotten my money's worth way more than the hundreds I've spent on 4e books and materials and insider software-subsidies.</p><p></p><p>One thing I will NEVER trust Wizards to do right, is software. I'm a software engineer, and I cannot use their online builder for more than 5 minutes without vomitting. That said, PCGen is just as kludgy and slow, but at least that's free. I haven't tried Hero Builder but our pathfinder people seem to enjoy writing on their sheets old skool style and so do I.</p><p></p><p>If you are into Dragonborn, while you wait for 5e to reinvent them with a decent rule base underlying it, might I suggest refluffing a half-elf synthesist with evolution points in flight and breath weapon. It is so much better than waiting for epic level to fly in 4e. By that time, you are likely already so bored with it that you fly and it's like...I waited all this time for "this?". </p><p></p><p>I think D&D should be fantastic and let you do things you can't do in real life. I hope the rules are not power-based, because that's idiotic. People don't have a power to smash a table they can use once per day, or scratch their nose once every five minutes. Spells should work in combat and out of combat seamlessly. I'd like to see even LESS distinction between combat and non-combat. No initiative rolls. No artificial semantic barriers between these two magisteria are necessary. Keep the d20 rolls, but no silly scaling of AC and defenses to make you feel more "buff" than you were at level 1. You already have more HP and better saves/NADs, that should be enough.</p><p></p><p>Get rid of Reflex or make it the equivalent of touch AC, and have AC be DR, like in the optional ultimate combat rules. Only way to make it all work is to have it "Core". So you can have a light skirmisher who avoids blows be just as effective as a heavily armored hulk, but against different opponents. Avoiding a negative energy touch attack is a lot better than applying DR to it and still getting the ill side-effects, while a dragon's full attack should only go against the tank if you want any chance to survive. No more wizards tanking like in 4e. I HATE the idea of super high AC artillery classes, it's completely idiotic and over-soft on them.</p><p></p><p>If anyone can fix where Wotc went wrong with a good vision for the future, it's Monte. Monte!!! awesome</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 5691061, member: 6674889"] [b]me too[/b] I love dragonborn so much, that it's the main reason I played 4e for so long. My guy was basically Conan/Arnorld with scales. He never got his wings, after three years of playing, since the DM dragged his feet and didn't level us quickly. Level 12 and no player deaths after three years of playing every week. This is my 4e experience. After 4 months in Pathfinder, I have a level 8 cleric who is way more fun to play, who I can use spells and combat to do amazing things both in and out of combat, that augment roleplaying in a sense that no 4e revamp or house rule ever could. I am with the majority here in saying that Monte's design of Unearthed Arcana was very, very good and I'd love to see a 5E by him. Although I've started playingand now DMing the Pathfinder system and bought a bunch of books, in terms of sheer fun and awesome sessions we've had, I've already gotten my money's worth way more than the hundreds I've spent on 4e books and materials and insider software-subsidies. One thing I will NEVER trust Wizards to do right, is software. I'm a software engineer, and I cannot use their online builder for more than 5 minutes without vomitting. That said, PCGen is just as kludgy and slow, but at least that's free. I haven't tried Hero Builder but our pathfinder people seem to enjoy writing on their sheets old skool style and so do I. If you are into Dragonborn, while you wait for 5e to reinvent them with a decent rule base underlying it, might I suggest refluffing a half-elf synthesist with evolution points in flight and breath weapon. It is so much better than waiting for epic level to fly in 4e. By that time, you are likely already so bored with it that you fly and it's like...I waited all this time for "this?". I think D&D should be fantastic and let you do things you can't do in real life. I hope the rules are not power-based, because that's idiotic. People don't have a power to smash a table they can use once per day, or scratch their nose once every five minutes. Spells should work in combat and out of combat seamlessly. I'd like to see even LESS distinction between combat and non-combat. No initiative rolls. No artificial semantic barriers between these two magisteria are necessary. Keep the d20 rolls, but no silly scaling of AC and defenses to make you feel more "buff" than you were at level 1. You already have more HP and better saves/NADs, that should be enough. Get rid of Reflex or make it the equivalent of touch AC, and have AC be DR, like in the optional ultimate combat rules. Only way to make it all work is to have it "Core". So you can have a light skirmisher who avoids blows be just as effective as a heavily armored hulk, but against different opponents. Avoiding a negative energy touch attack is a lot better than applying DR to it and still getting the ill side-effects, while a dragon's full attack should only go against the tank if you want any chance to survive. No more wizards tanking like in 4e. I HATE the idea of super high AC artillery classes, it's completely idiotic and over-soft on them. If anyone can fix where Wotc went wrong with a good vision for the future, it's Monte. Monte!!! awesome [/QUOTE]
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