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Is Monte Cook working on D&D 5th Edition?
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<blockquote data-quote="denzoner" data-source="post: 5693678" data-attributes="member: 2163"><p>Call of Cthulhu has had SIX editions, and every new edition was pretty much compatible with the previous edition, just a tweak here and a tweak there. Every new edition of D&D was mostly compatible, if not convertible, from its previous edition... all except 4e... this is why Pathfinder did so well. I think the best thing that WotC can do is take a step back and figure out how to make 5e (or whatever they call it) more compatible with previous editions, while keeping some of the innovations of 4e, if not make them reasonably compatible. It ain't gonna be easy, but the first step would be to de-homogenize the classes so basic classes (such as fighters without powers) can be viable classes.</p><p></p><p>It's obvious that their first task is figuring out skills and other non-combat elements, and bringing it back to the game.</p></blockquote><p></p>
[QUOTE="denzoner, post: 5693678, member: 2163"] Call of Cthulhu has had SIX editions, and every new edition was pretty much compatible with the previous edition, just a tweak here and a tweak there. Every new edition of D&D was mostly compatible, if not convertible, from its previous edition... all except 4e... this is why Pathfinder did so well. I think the best thing that WotC can do is take a step back and figure out how to make 5e (or whatever they call it) more compatible with previous editions, while keeping some of the innovations of 4e, if not make them reasonably compatible. It ain't gonna be easy, but the first step would be to de-homogenize the classes so basic classes (such as fighters without powers) can be viable classes. It's obvious that their first task is figuring out skills and other non-combat elements, and bringing it back to the game. [/QUOTE]
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Is Monte Cook working on D&D 5th Edition?
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