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Is Monte Cook working on D&D 5th Edition?
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<blockquote data-quote="Alphastream" data-source="post: 5758690" data-attributes="member: 11365"><p>No search for terms will be accurate. More importantly, online searches will never be a good way to determine play numbers or revenue, let alone what RPG companies should do. D&D has tons of players every week through Encounters and very few of those gamers post online at all. I would expect that fewer than 1 in 6 Encounters gamers would post online about D&D. For example, my local store has had more than 300 gamers go through Encounters and maybe 3-5 of them post online with any measurable frequency (and maybe 10 if you count our internal Yahoo group).</p><p></p><p>But, I am surprised nonetheless. It seems like there are tons of blogs constantly discussing 4E and fans are often sharing content. Because the math is so clear, 4E really lends itself to fans making monsters, crafting terrain, sharing encounters, creating player options, etc. While I certainly see a lot of 3E discussion, I would not expect it to be as high based on the differences in the games (nothing to do with popularity).</p><p></p><p>On the subject of whether Wizards _needs_ to do anything, I don't see a particularly high need. 4E releases in the last half of 2011 have been the strongest ever under 4E, being both of really high quality and innovative. I could see an argument that 4E is as strong as it has ever been and as attractive to new or old players as it ever has been. </p><p></p><p>I can also argue that every RPG should begin work on a new edition of their RPG before it is actually time for that new edition. You don't want a strong down period if you can help it. Everyone in the RPG industry has long suffered from a classic problem: The most revenue comes from your first rulebooks and declines after that. The only consistent solution is to release a new edition. (And most companies lose their shirts on all releases after the core rulebooks, using a new edition to pay debts... companies like Wizards are in a minority to see other releases be profitable).</p><p></p><p>People have been wrong about both the announcement and release dates for over a year now... and I suspect that will continue.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 5758690, member: 11365"] No search for terms will be accurate. More importantly, online searches will never be a good way to determine play numbers or revenue, let alone what RPG companies should do. D&D has tons of players every week through Encounters and very few of those gamers post online at all. I would expect that fewer than 1 in 6 Encounters gamers would post online about D&D. For example, my local store has had more than 300 gamers go through Encounters and maybe 3-5 of them post online with any measurable frequency (and maybe 10 if you count our internal Yahoo group). But, I am surprised nonetheless. It seems like there are tons of blogs constantly discussing 4E and fans are often sharing content. Because the math is so clear, 4E really lends itself to fans making monsters, crafting terrain, sharing encounters, creating player options, etc. While I certainly see a lot of 3E discussion, I would not expect it to be as high based on the differences in the games (nothing to do with popularity). On the subject of whether Wizards _needs_ to do anything, I don't see a particularly high need. 4E releases in the last half of 2011 have been the strongest ever under 4E, being both of really high quality and innovative. I could see an argument that 4E is as strong as it has ever been and as attractive to new or old players as it ever has been. I can also argue that every RPG should begin work on a new edition of their RPG before it is actually time for that new edition. You don't want a strong down period if you can help it. Everyone in the RPG industry has long suffered from a classic problem: The most revenue comes from your first rulebooks and declines after that. The only consistent solution is to release a new edition. (And most companies lose their shirts on all releases after the core rulebooks, using a new edition to pay debts... companies like Wizards are in a minority to see other releases be profitable). People have been wrong about both the announcement and release dates for over a year now... and I suspect that will continue. [/QUOTE]
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