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Is Paizo's Pathfinder really compatible with 3.5?
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<blockquote data-quote="dmccoy1693" data-source="post: 4723471" data-attributes="member: 51747"><p>Before going any further: Define Compatable.</p><p> </p><p>If you define it as: works in complete harmony with absolutely no different whatsoever, you're looking for identical.</p><p> </p><p>If you define it as: withs with minimum effort, has differences, but the base foundation is is the same, that is compatable. </p><p> </p><p>Pathfinder is the latter. Sticking with 3.5 is the former. Pathfinder is to 3.5 what 3.5 was to 3.0. Detect Magic in 3.0 required a spellcraft roll to know what school the spell was from and allowed you to see an aura even if you could not see the item; Detect Magic in 3.5 allows the caster to know the school instantly but requires that you be able to see the item to see the aura. So for all tense and purposes 3.0 Detect Magic is a different spell than 3.5 Detect Magic, but they serve the same purpose. That's what makes them compatable.</p><p> </p><p>In the same way, Disarm is different in Pathfinder and in 3.5, but they serve the same purpose. 3.5 has Disarm being opposed attack rolls. Pathfinder has it being a CMB roll vs a static defensive value. Different procedure, same purpose, accomplishing the same things. </p><p> </p><p>And yea when you're talking skills, some judgement calls will have to be made. If you want to port over a PrC from 3.5 and it has spot, but not listen, you're going to have to make a judgement call as to whether or not perception is a class skill or not. But is it really that big of a deal? A 20th level 3.5 NPC with max ranks in a cross class skill has 12 rank while its Pathfinder counterpart has 20. But how many NPCs have max ranks in a cross class skill?</p><p> </p><p>Class abilities: If an NPC sorcerer gets a spell like ability ray that they can do at will at 1st level, does it make a difference if the NPC dies before using all its spell and needing its ray? If you assign a barbarian to have 2 rage powers simply because you do not feel it will survive long enough to have better options, does that make a difference. </p><p> </p><p>Most of the changes between 3.5 and Pathfinder are small, small enough to ignore on most NPCs, as long as you know how differences in things like Channel Energy vs Turn Undead or some of the other big things.</p></blockquote><p></p>
[QUOTE="dmccoy1693, post: 4723471, member: 51747"] Before going any further: Define Compatable. If you define it as: works in complete harmony with absolutely no different whatsoever, you're looking for identical. If you define it as: withs with minimum effort, has differences, but the base foundation is is the same, that is compatable. Pathfinder is the latter. Sticking with 3.5 is the former. Pathfinder is to 3.5 what 3.5 was to 3.0. Detect Magic in 3.0 required a spellcraft roll to know what school the spell was from and allowed you to see an aura even if you could not see the item; Detect Magic in 3.5 allows the caster to know the school instantly but requires that you be able to see the item to see the aura. So for all tense and purposes 3.0 Detect Magic is a different spell than 3.5 Detect Magic, but they serve the same purpose. That's what makes them compatable. In the same way, Disarm is different in Pathfinder and in 3.5, but they serve the same purpose. 3.5 has Disarm being opposed attack rolls. Pathfinder has it being a CMB roll vs a static defensive value. Different procedure, same purpose, accomplishing the same things. And yea when you're talking skills, some judgement calls will have to be made. If you want to port over a PrC from 3.5 and it has spot, but not listen, you're going to have to make a judgement call as to whether or not perception is a class skill or not. But is it really that big of a deal? A 20th level 3.5 NPC with max ranks in a cross class skill has 12 rank while its Pathfinder counterpart has 20. But how many NPCs have max ranks in a cross class skill? Class abilities: If an NPC sorcerer gets a spell like ability ray that they can do at will at 1st level, does it make a difference if the NPC dies before using all its spell and needing its ray? If you assign a barbarian to have 2 rage powers simply because you do not feel it will survive long enough to have better options, does that make a difference. Most of the changes between 3.5 and Pathfinder are small, small enough to ignore on most NPCs, as long as you know how differences in things like Channel Energy vs Turn Undead or some of the other big things. [/QUOTE]
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