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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is Pathfinder meant to be "boutique D&D?"
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<blockquote data-quote="dungeonHamster" data-source="post: 7645253" data-attributes="member: 7011568"><p>I find this to be a fascinating conjecture so I ended my long time lurk to register and throw in my two cents.</p><p></p><p> Once I read your post, I couldn't help but agree with your hypothesis. My group recently gave a test run on Pathfinder 2 after a long stint with 5e and we all were extremely excited after the first few sessions this past week. I can confidently say that our next few series of campaigns will be solidly Pathfinder 2, but that would likely have never been the case if we didn't come from 5e. I think the fact that we only enjoy Pathfinder 2 <strong>because</strong> we came from a long period playing 5e is what lends credence to your boutique conjecture; what do you think?</p><p></p><p>As a way of explaining further why I feel your idea is spot on, let me elaborate how we approached Pathfinder 2. To us, Pathfinder 2 feels like "D&D 5e advanced" in more ways than just extra crunch. The three action combat system feels like a revelation and the simple act of making acts such as "raise a shield," "close/open a door," and "draw a crossbow from your pack," cost 1 action add extremely satisfying tactical choice to the combat. As an example, our 1st level ranger was in a shoot out with goblins in the Rise of the Runelords glassworks and agonized over using his last action to take a shot, hide, move, point out the hidden goblins he had a bead on to everyone else, or close the door he was standing in front of. </p><p></p><p>I never would have imagined that taking something which was "free" in d&d and making it cost an action would increase my player's enjoyment, but there you go. That's what really makes me feel like your talk of a "boutique" d&d experience is spot on. After all, making things more complicated is definitely something only those with more rarefied tastes will seek out, surely?</p></blockquote><p></p>
[QUOTE="dungeonHamster, post: 7645253, member: 7011568"] I find this to be a fascinating conjecture so I ended my long time lurk to register and throw in my two cents. Once I read your post, I couldn't help but agree with your hypothesis. My group recently gave a test run on Pathfinder 2 after a long stint with 5e and we all were extremely excited after the first few sessions this past week. I can confidently say that our next few series of campaigns will be solidly Pathfinder 2, but that would likely have never been the case if we didn't come from 5e. I think the fact that we only enjoy Pathfinder 2 [B]because[/B] we came from a long period playing 5e is what lends credence to your boutique conjecture; what do you think? As a way of explaining further why I feel your idea is spot on, let me elaborate how we approached Pathfinder 2. To us, Pathfinder 2 feels like "D&D 5e advanced" in more ways than just extra crunch. The three action combat system feels like a revelation and the simple act of making acts such as "raise a shield," "close/open a door," and "draw a crossbow from your pack," cost 1 action add extremely satisfying tactical choice to the combat. As an example, our 1st level ranger was in a shoot out with goblins in the Rise of the Runelords glassworks and agonized over using his last action to take a shot, hide, move, point out the hidden goblins he had a bead on to everyone else, or close the door he was standing in front of. I never would have imagined that taking something which was "free" in d&d and making it cost an action would increase my player's enjoyment, but there you go. That's what really makes me feel like your talk of a "boutique" d&d experience is spot on. After all, making things more complicated is definitely something only those with more rarefied tastes will seek out, surely? [/QUOTE]
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Is Pathfinder meant to be "boutique D&D?"
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