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Is "perception" even a good concept?
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<blockquote data-quote="KarinsDad" data-source="post: 7160856" data-attributes="member: 2011"><p>It can. Easily. We have 6 PCs which means that the DM has to throw either tough foes with a lot of abilities or a bunch of foes to challenge us. Say he throws 6 foes at us.</p><p></p><p>If the monsters ambush the PCs and only half of the PCs make the perception check and a given player misses the check and rolls the lowest init, that's 12 monster inits and 8 PC inits before that PC gets to go.</p><p></p><p>Each monster/PC attacking takes at least a minute, usually more. There are a lot of time killers in a game: people going slow, players cross table talking tactics, players counting hexes to determine range (I personally hate that one with a passion), monsters having more than one attack per round, the DM re-reading a monster ability, players deciding on which spell to cast, people telling jokes, etc. There are groups with mostly really super efficient players, but for every one group like that, there are at least 10 groups where at least half of the players are slow. And the worst thing ever is when the DM is slow. That can be agonizing. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p></p><p>And even in a 4 party group with 4 foes, your PC could be going 14th (15th worse case scenario).</p><p></p><p></p><p>Our group plays for about 6 to 8 hours and we typically only get in 2 encounters per session (sometimes 3) while off "in a dungeon". Course, our DMs rarely throw easy encounters at us because most of the players consider them to be a waste of gaming time. We tend to do 3 harder encounters per adventuring day instead of 6 easy to medium with 1 or 2 hard ones thrown in. So, there tend to be more foes and hence more time between turns, and hence fewer encounters per session.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 7160856, member: 2011"] It can. Easily. We have 6 PCs which means that the DM has to throw either tough foes with a lot of abilities or a bunch of foes to challenge us. Say he throws 6 foes at us. If the monsters ambush the PCs and only half of the PCs make the perception check and a given player misses the check and rolls the lowest init, that's 12 monster inits and 8 PC inits before that PC gets to go. Each monster/PC attacking takes at least a minute, usually more. There are a lot of time killers in a game: people going slow, players cross table talking tactics, players counting hexes to determine range (I personally hate that one with a passion), monsters having more than one attack per round, the DM re-reading a monster ability, players deciding on which spell to cast, people telling jokes, etc. There are groups with mostly really super efficient players, but for every one group like that, there are at least 10 groups where at least half of the players are slow. And the worst thing ever is when the DM is slow. That can be agonizing. :erm: And even in a 4 party group with 4 foes, your PC could be going 14th (15th worse case scenario). Our group plays for about 6 to 8 hours and we typically only get in 2 encounters per session (sometimes 3) while off "in a dungeon". Course, our DMs rarely throw easy encounters at us because most of the players consider them to be a waste of gaming time. We tend to do 3 harder encounters per adventuring day instead of 6 easy to medium with 1 or 2 hard ones thrown in. So, there tend to be more foes and hence more time between turns, and hence fewer encounters per session. [/QUOTE]
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