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Community
General Tabletop Discussion
*Dungeons & Dragons
Is Primus a Great God or Overgod in 5e?
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<blockquote data-quote="pming" data-source="post: 7450177" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>Ok, and this is good I guess? Or bad? I'd put it more towards "bad" because I like the whole "evil" idea of everyone and everything having responsibility for it's own actions. This includes all gods. I also go by the general standards of it1e AD&D, where is was <em>technically</em> possible to kill Zeus, it was so far off the realm of likely as to make it virtually impossible. And besides...we can read stories about heroes slaying gods. Not every day, but they are there. It makes for a really epic ending to a group of PC's adventuring days that's for sure! Hell, one of my characters (with, iirc, 7 other PC's and Henchmen) killed Lolth in the Abyss at the end of Q1 waaaaay back in the day. She was a Demigod, sure, but she just about killed all of us. Most of us were in single-digit or teens for HP's when she finally fell. One of the most adrenaline pumping combats I've ever had. In fact, after that adventure...we all retired. It was a great 'ending' for those characters story. After that, for a good 12 to 15 years (real time, not game time), the Drow were more disorganized than usual and they pretty much all disappeared from harassing the surface world. When a group of PC's actions can have that drastic an effect on a campaign, that's pretty special if you ask me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Anyway, I never liked the "gods never die" concept for my Fantasy games. When a god can die from mortals, it helps keep them in check a bit...at least in my mind. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Of course, YMMV.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7450177, member: 45197"] Hiya! Ok, and this is good I guess? Or bad? I'd put it more towards "bad" because I like the whole "evil" idea of everyone and everything having responsibility for it's own actions. This includes all gods. I also go by the general standards of it1e AD&D, where is was [I]technically[/I] possible to kill Zeus, it was so far off the realm of likely as to make it virtually impossible. And besides...we can read stories about heroes slaying gods. Not every day, but they are there. It makes for a really epic ending to a group of PC's adventuring days that's for sure! Hell, one of my characters (with, iirc, 7 other PC's and Henchmen) killed Lolth in the Abyss at the end of Q1 waaaaay back in the day. She was a Demigod, sure, but she just about killed all of us. Most of us were in single-digit or teens for HP's when she finally fell. One of the most adrenaline pumping combats I've ever had. In fact, after that adventure...we all retired. It was a great 'ending' for those characters story. After that, for a good 12 to 15 years (real time, not game time), the Drow were more disorganized than usual and they pretty much all disappeared from harassing the surface world. When a group of PC's actions can have that drastic an effect on a campaign, that's pretty special if you ask me. :) Anyway, I never liked the "gods never die" concept for my Fantasy games. When a god can die from mortals, it helps keep them in check a bit...at least in my mind. :) Of course, YMMV. ^_^ Paul L. Ming [/QUOTE]
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