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General Tabletop Discussion
*TTRPGs General
Is Resource Management “Fun?”
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<blockquote data-quote="John Dallman" data-source="post: 8956131" data-attributes="member: 6999616"><p>In a sense, it depends on what sort of problems you like solving in a ttRPG. Personally, I'm better at identifying with characters who feel the need to make plans and use ingenuity to solve difficult problems, rather than ones who are sure that the fiction is on their side and they are destined to succeed.</p><p></p><p>It's also possible for resource management to be an solved problem that suddenly comes un-solved. A campaign I'm in at present has the potential for that. We're a party of four, who had a pack-mule for supplies until we parked it three days ago. We have a large bag of holding, and the big strong character who carries it doesn't need to eat or drink, so food supplies have not been a problem. But it's now looking as if we may be about to rescue 40-50 villagers. We weren't expecting to find them here, and we're about a week's travel from their homes. Judging by the condition of the captive we've just rescued, the villagers are likely to be half-starved. Suddenly, we need lots of food. Water should not be a problem in itself, given the fast-flowing river nearby, but ways to carry it will be.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 8956131, member: 6999616"] In a sense, it depends on what sort of problems you like solving in a ttRPG. Personally, I'm better at identifying with characters who feel the need to make plans and use ingenuity to solve difficult problems, rather than ones who are sure that the fiction is on their side and they are destined to succeed. It's also possible for resource management to be an solved problem that suddenly comes un-solved. A campaign I'm in at present has the potential for that. We're a party of four, who had a pack-mule for supplies until we parked it three days ago. We have a large bag of holding, and the big strong character who carries it doesn't need to eat or drink, so food supplies have not been a problem. But it's now looking as if we may be about to rescue 40-50 villagers. We weren't expecting to find them here, and we're about a week's travel from their homes. Judging by the condition of the captive we've just rescued, the villagers are likely to be half-starved. Suddenly, we need lots of food. Water should not be a problem in itself, given the fast-flowing river nearby, but ways to carry it will be. [/QUOTE]
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