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General Tabletop Discussion
*TTRPGs General
Is Resource Management “Fun?”
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<blockquote data-quote="Yora" data-source="post: 8956138" data-attributes="member: 6670763"><p>I think "fun" is the wrong thing to ask for. Keeping count of your stocks and subtracting what is being consumed is probably never going to be a exciting or entertaining.</p><p>But I think what resource management can do is to make other parts of the game a lot more exciting and interesting. The fact that you have to manage your supplies means that you have to plan differently when preparing for long journeys or deep delves underground. And once you are running low, it creates tension between the option to continue going forward and risk having a problem, or turning back and getting new supplies while it is still safe.</p><p>And once you run out of important supplies you are faced with the option of making do without them, which changes how the game plays, or finding creative ways to get new supplies in other ways than waiting to reach a store.</p><p>And when you manage to get your hands on vital supplies that end a very dangerous situation for the party, then adding those supplies to your inventory might actually feel like "fun".</p></blockquote><p></p>
[QUOTE="Yora, post: 8956138, member: 6670763"] I think "fun" is the wrong thing to ask for. Keeping count of your stocks and subtracting what is being consumed is probably never going to be a exciting or entertaining. But I think what resource management can do is to make other parts of the game a lot more exciting and interesting. The fact that you have to manage your supplies means that you have to plan differently when preparing for long journeys or deep delves underground. And once you are running low, it creates tension between the option to continue going forward and risk having a problem, or turning back and getting new supplies while it is still safe. And once you run out of important supplies you are faced with the option of making do without them, which changes how the game plays, or finding creative ways to get new supplies in other ways than waiting to reach a store. And when you manage to get your hands on vital supplies that end a very dangerous situation for the party, then adding those supplies to your inventory might actually feel like "fun". [/QUOTE]
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Is Resource Management “Fun?”
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