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Is Resource Management “Fun?”
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<blockquote data-quote="Staffan" data-source="post: 8956446" data-attributes="member: 907"><p>I prefer to have a mix of short-term and long-term ability resource management. PF2 sort of gets there via focus spells, but they have the issues of (a) being actual spells, so not suited for purely martial classes, and (b) being 1/encounter until rather high levels (usually 10 or 12, and at that point costing a class feat to get the ability to recover 2 focus points).</p><p></p><p>That's pretty much where I sit too. "It's not a problem until it is".</p><p></p><p>I would extend this to money in most cases. Tracking money makes sense in a "wandering mercenaries" type of game that's D&D's default, but generally I'd rather see money/wealth being more like a skill or ability that you can use to solve things with money, rather than a value that just gets increased when you find loot and decreased to buy power for your character.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8956446, member: 907"] I prefer to have a mix of short-term and long-term ability resource management. PF2 sort of gets there via focus spells, but they have the issues of (a) being actual spells, so not suited for purely martial classes, and (b) being 1/encounter until rather high levels (usually 10 or 12, and at that point costing a class feat to get the ability to recover 2 focus points). That's pretty much where I sit too. "It's not a problem until it is". I would extend this to money in most cases. Tracking money makes sense in a "wandering mercenaries" type of game that's D&D's default, but generally I'd rather see money/wealth being more like a skill or ability that you can use to solve things with money, rather than a value that just gets increased when you find loot and decreased to buy power for your character. [/QUOTE]
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