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Is Resource Management “Fun?”
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<blockquote data-quote="GMMichael" data-source="post: 8956450" data-attributes="member: 6685730"><p>I think you're on to something, but I don't think it ties directly to counts of torches, rations, or arrows. Along with "do I have enough of those," seems to follow: " do I have my sword? " "Did I don enough armor?" I'm saying there's a good question there, but I hope the question doesn't sound too much like "should characters have inventory?"</p><p></p><p>Also, I hope the search doesn't lead too much towards D&D 4. It's not wrong, just not my cup of tea: a character doesn't have a sword - she has an at-will power that lets her do d8 damage at close range, called Single Attack. </p><p></p><p>There's a cultural issue at play too: the OG D&D players didn't take as much for granted as today's players might. Tracking flour was something likely to happen in the 70s (to players). Those players might not bat an eye tracking a character's food supply. Today, a player is more likely to track his Apple Pay balance, because as flour used to yield food back in the day, now an online account yields a paid delivery driver yields a bakery yields a loaf of bread.</p><p></p><p>To tinker with resource management might mean putting access to everything right at the PCs fingertips.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8956450, member: 6685730"] I think you're on to something, but I don't think it ties directly to counts of torches, rations, or arrows. Along with "do I have enough of those," seems to follow: " do I have my sword? " "Did I don enough armor?" I'm saying there's a good question there, but I hope the question doesn't sound too much like "should characters have inventory?" Also, I hope the search doesn't lead too much towards D&D 4. It's not wrong, just not my cup of tea: a character doesn't have a sword - she has an at-will power that lets her do d8 damage at close range, called Single Attack. There's a cultural issue at play too: the OG D&D players didn't take as much for granted as today's players might. Tracking flour was something likely to happen in the 70s (to players). Those players might not bat an eye tracking a character's food supply. Today, a player is more likely to track his Apple Pay balance, because as flour used to yield food back in the day, now an online account yields a paid delivery driver yields a bakery yields a loaf of bread. To tinker with resource management might mean putting access to everything right at the PCs fingertips. [/QUOTE]
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