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General Tabletop Discussion
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Is Resource Management “Fun?”
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<blockquote data-quote="JiffyPopTart" data-source="post: 8967227" data-attributes="member: 4881"><p>Earlier in the thread someone was saying tracking every arrow or infinite arrows were the only two choices.</p><p></p><p>Here is an alternative.</p><p></p><p>Quiver Rules (made up in 2 minutes just now)</p><p></p><p>1. When a 1 rolled for a ranged weapon attack the attacker becomes low on that weapons ammunition.</p><p></p><p>2. When using a weapon that has low ammunition the weapons damage die is lowered one step.</p><p></p><p>3. Low ammunition can apply more than once if additional 1s are rolled. The step below d4 is 1. 1 is as low as the damage can go.</p><p></p><p>4. When outside of combat a character can return to normal damage by expending one quiver of the appropriate ammunition.</p><p></p><p>There you have a system that encourages players to remain stocked up on on quivers but only requires bookkeeping 1/20th of the time individual narrow tracking does.</p><p></p><p></p><p>Quiver Rules Alternate</p><p></p><p>1. At the beginning of combat a character can expend one quiver of ammunition.</p><p></p><p>2. If they choose to do so they may add 1 to their damage rolls for any weapon that can use the ammunition expended for the duration of that combat.</p><p></p><p>3. Quivers now cost 10gp (or some appropriate amount for your campaign)</p><p></p><p>Here you treat ammo as a consumable that gives a slight edge. Requires no bookkeeping for normal combats.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8967227, member: 4881"] Earlier in the thread someone was saying tracking every arrow or infinite arrows were the only two choices. Here is an alternative. Quiver Rules (made up in 2 minutes just now) 1. When a 1 rolled for a ranged weapon attack the attacker becomes low on that weapons ammunition. 2. When using a weapon that has low ammunition the weapons damage die is lowered one step. 3. Low ammunition can apply more than once if additional 1s are rolled. The step below d4 is 1. 1 is as low as the damage can go. 4. When outside of combat a character can return to normal damage by expending one quiver of the appropriate ammunition. There you have a system that encourages players to remain stocked up on on quivers but only requires bookkeeping 1/20th of the time individual narrow tracking does. Quiver Rules Alternate 1. At the beginning of combat a character can expend one quiver of ammunition. 2. If they choose to do so they may add 1 to their damage rolls for any weapon that can use the ammunition expended for the duration of that combat. 3. Quivers now cost 10gp (or some appropriate amount for your campaign) Here you treat ammo as a consumable that gives a slight edge. Requires no bookkeeping for normal combats. [/QUOTE]
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