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Is Resource Management “Fun?”
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<blockquote data-quote="bloodtide" data-source="post: 8968442" data-attributes="member: 6684958"><p>I never said that: I said just use the rules that exist in the game.</p><p></p><p>Agreed.</p><p></p><p>Sounds good too.</p><p></p><p></p><p>Well....I'm not an arrowsmith, but I did learn how to make native American weapons for shows. I can make an arrow in about 30 minutes, an arrow head in 15 minutes or so. The arrow is not quite equal to a treated hickory shaft with a razor sharp titanium tip......but it can still hurt someone. Rocks make fine arrow heads, note blunt arrows still hurt too. But the point is it's possible.</p><p></p><p></p><p>Well, it does depend on your game play style. For example if your stlye is like this:</p><p></p><p>Example 1-- Player Bob -"Oh wait for round three of combat I want to freeze time in the game. then my character walks all the way back to town, buys another spell component pouch and then walks back to the fight. Ok, so now my character can cast all their spells so for round three they will cast....."</p><p></p><p>So like the above, if the DM just lets the players "go to the store" anytime, then the resource management does not work.</p><p></p><p>Now try:</p><p></p><p>Example 2-- Player Joe- "What more goblins are attacking? But I used up ALL my spell components for my cool attack spells on that first fight our characters had today! Now my character is utterly and complealy useless because of the way I chose to play him! It's not fair! I want to run back to town and get more!" </p><p></p><p>DM-"Well the town of Fairhaven is about three miles to the west, did you want to run in that direction now? And efectively have your character leave the game?'</p><p></p><p></p><p>I would think everyone would answer no to this......</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8968442, member: 6684958"] I never said that: I said just use the rules that exist in the game. Agreed. Sounds good too. Well....I'm not an arrowsmith, but I did learn how to make native American weapons for shows. I can make an arrow in about 30 minutes, an arrow head in 15 minutes or so. The arrow is not quite equal to a treated hickory shaft with a razor sharp titanium tip......but it can still hurt someone. Rocks make fine arrow heads, note blunt arrows still hurt too. But the point is it's possible. Well, it does depend on your game play style. For example if your stlye is like this: Example 1-- Player Bob -"Oh wait for round three of combat I want to freeze time in the game. then my character walks all the way back to town, buys another spell component pouch and then walks back to the fight. Ok, so now my character can cast all their spells so for round three they will cast....." So like the above, if the DM just lets the players "go to the store" anytime, then the resource management does not work. Now try: Example 2-- Player Joe- "What more goblins are attacking? But I used up ALL my spell components for my cool attack spells on that first fight our characters had today! Now my character is utterly and complealy useless because of the way I chose to play him! It's not fair! I want to run back to town and get more!" DM-"Well the town of Fairhaven is about three miles to the west, did you want to run in that direction now? And efectively have your character leave the game?' I would think everyone would answer no to this...... [/QUOTE]
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