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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Ralif Redhammer" data-source="post: 7594450" data-attributes="member: 30438"><p>Going with one of the OED's definitions of literary:</p><p></p><p>"Concerned with depicting or representing a story or other literary work; that refers or relates to a text; that creates a complex or finely crafted narrative like that of a work of literature."</p><p></p><p>Gaming can be literary, based on that particular definition. We draw influences from a variety of sources, after all. Two of the published AD&D modules are inspired by the works of Lewis Carroll. Many years ago, I ran a campaign that was pretty much Hamlet. Not in quality, mind you, I'd never go that far. But the plot was directly taken from Hamlet, albeit with an evil wizard and whatnot. </p><p></p><p>And we can absolutely have a "finely crafted narrative" in gaming. The difference is that that narrative creates itself collaboratively, as we play, rather than being written out.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 7594450, member: 30438"] Going with one of the OED's definitions of literary: "Concerned with depicting or representing a story or other literary work; that refers or relates to a text; that creates a complex or finely crafted narrative like that of a work of literature." Gaming can be literary, based on that particular definition. We draw influences from a variety of sources, after all. Two of the published AD&D modules are inspired by the works of Lewis Carroll. Many years ago, I ran a campaign that was pretty much Hamlet. Not in quality, mind you, I'd never go that far. But the plot was directly taken from Hamlet, albeit with an evil wizard and whatnot. And we can absolutely have a "finely crafted narrative" in gaming. The difference is that that narrative creates itself collaboratively, as we play, rather than being written out. [/QUOTE]
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