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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Bedrockgames" data-source="post: 7603328" data-attributes="member: 85555"><p>With horror, I would honestly prefer GMs lay off the moody and atmospheric narration. I find that stuff actually pulls me out because it is something one does very consciously and isn't natural speaking. I much prefer the GM speak in a natural voice but be engaged and present. With Horror, I think it is more about what is going on, than the GM's delivery (and I spent years believing it was the other way around, but these days, my views on horror in RPGs is very different). If someone can be Vincent Price and do it very well, sure. But 99% of people aren't that talented. There are a handful of GMs I know who I think can go there and keep the group engaged. However, I don't think their horror games are more successful than more dry counterparts. For me the bottom line with horror is: was I afraid?</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7603328, member: 85555"] With horror, I would honestly prefer GMs lay off the moody and atmospheric narration. I find that stuff actually pulls me out because it is something one does very consciously and isn't natural speaking. I much prefer the GM speak in a natural voice but be engaged and present. With Horror, I think it is more about what is going on, than the GM's delivery (and I spent years believing it was the other way around, but these days, my views on horror in RPGs is very different). If someone can be Vincent Price and do it very well, sure. But 99% of people aren't that talented. There are a handful of GMs I know who I think can go there and keep the group engaged. However, I don't think their horror games are more successful than more dry counterparts. For me the bottom line with horror is: was I afraid? [/QUOTE]
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