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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Hussar" data-source="post: 7603714" data-attributes="member: 22779"><p>I don't adventure in every hat and cape in the setting though. I DO adventure in Evard's Tower. And if Evard's tower's description is essentially "a tower", then well, why is it even a tower? Because wizards live in towers? </p><p></p><p>Again, maybe this is because I play exclusively online. The images that I use in my game are rather painstakingly chosen or created. I could simply use an "O" with a circle around it for an orc, or, I could use a cool image for that orc that shows the players why they shouldn't just ignore said orc. </p><p></p><p>That's the basic difference, [MENTION=85555]Bedrockgames[/MENTION], that I'm talking about between content and performance. If a black and white line map a la Dyson Logos along with simple black and white letter tokens floats your boat, then, well, go for it. For me, it doesn't.</p><p></p><p>How you present is just as important as what you present. Which includes all sorts of things. It's not about simply redefining elements, it's about actually using definitions that we can agree upon. If you don't like the definitions we're working from in this thread, either present your own, or don't bother arguing because, we cannot actually discuss anything until we can lay down some basic ground rules. Apparently Pemerton understands what I'm saying and so does everyone else. Otherwise, I'd have gotten more push back. Why participate in a discussion if you aren't even going to bother with the basics?</p></blockquote><p></p>
[QUOTE="Hussar, post: 7603714, member: 22779"] I don't adventure in every hat and cape in the setting though. I DO adventure in Evard's Tower. And if Evard's tower's description is essentially "a tower", then well, why is it even a tower? Because wizards live in towers? Again, maybe this is because I play exclusively online. The images that I use in my game are rather painstakingly chosen or created. I could simply use an "O" with a circle around it for an orc, or, I could use a cool image for that orc that shows the players why they shouldn't just ignore said orc. That's the basic difference, [MENTION=85555]Bedrockgames[/MENTION], that I'm talking about between content and performance. If a black and white line map a la Dyson Logos along with simple black and white letter tokens floats your boat, then, well, go for it. For me, it doesn't. How you present is just as important as what you present. Which includes all sorts of things. It's not about simply redefining elements, it's about actually using definitions that we can agree upon. If you don't like the definitions we're working from in this thread, either present your own, or don't bother arguing because, we cannot actually discuss anything until we can lay down some basic ground rules. Apparently Pemerton understands what I'm saying and so does everyone else. Otherwise, I'd have gotten more push back. Why participate in a discussion if you aren't even going to bother with the basics? [/QUOTE]
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Is RPGing a *literary* endeavour?
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