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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Maxperson" data-source="post: 7605118" data-attributes="member: 23751"><p>Categories are what they are, broad or not. Content is very different than presentation, but the only way to get content across to someone else is to present it to them somehow. That makes it useful to know that presentation is the other category. If presentation is so broad that you are having difficulty with it when it comes to presenting an idea to us, rather than complain about how broad presentation is, there are these things called sub-categories that you can use to help you out. Simply identify the type of presentation you are talking about and then continue on. </p><p></p><p></p><p></p><p>The game isn't performance. It's also not content, communication, literary or anything else. It's all of the above, depending on what aspect you are talking about. Trying to label an RPG as one thing is an exercise in futility, and will result in push-back by people who realize that RPGs are comprised of many different things. People will also tend to push back hardest about their favorite aspect of the game. This is not "advancing an agenda." Rather, it's just human nature.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7605118, member: 23751"] Categories are what they are, broad or not. Content is very different than presentation, but the only way to get content across to someone else is to present it to them somehow. That makes it useful to know that presentation is the other category. If presentation is so broad that you are having difficulty with it when it comes to presenting an idea to us, rather than complain about how broad presentation is, there are these things called sub-categories that you can use to help you out. Simply identify the type of presentation you are talking about and then continue on. The game isn't performance. It's also not content, communication, literary or anything else. It's all of the above, depending on what aspect you are talking about. Trying to label an RPG as one thing is an exercise in futility, and will result in push-back by people who realize that RPGs are comprised of many different things. People will also tend to push back hardest about their favorite aspect of the game. This is not "advancing an agenda." Rather, it's just human nature. [/QUOTE]
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