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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Lanefan" data-source="post: 7605926" data-attributes="member: 29398"><p>Thing is, what you dismiss as 'colour' is often at the very heart of portraying one's character in terms of how and what it thinks, its opinions on various aspects of life, and visualization.</p><p></p><p>If I make it clear over time that my Dwarf is fastidious about grooming his beard and his choices of food, it can reasonably be assumed that fastidiousness extends into other aspects of his life - including adventuring - and !bang! part of both his personality and looks falls into place. This might then play in to how said Dwarf reacts to events in the field - does a foe notice how clean he is and throw mud at him to enrage him, for example.</p><p></p><p>It might, or might not, depending on whether those things are or become relevant to the actions at hand. Further complicating things is that some systems mechanize stuff like this (e.g. Knowledge skill) while others do not; but to suggest that something only matters if it's mechanized is way over the top.</p><p></p><p>The point of the descriptor is just that: a descriptor that allows you to better visualize (and audialize, if the player is using her own normal voice) the character being played. It's colour. And colour is good.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7605926, member: 29398"] Thing is, what you dismiss as 'colour' is often at the very heart of portraying one's character in terms of how and what it thinks, its opinions on various aspects of life, and visualization. If I make it clear over time that my Dwarf is fastidious about grooming his beard and his choices of food, it can reasonably be assumed that fastidiousness extends into other aspects of his life - including adventuring - and !bang! part of both his personality and looks falls into place. This might then play in to how said Dwarf reacts to events in the field - does a foe notice how clean he is and throw mud at him to enrage him, for example. It might, or might not, depending on whether those things are or become relevant to the actions at hand. Further complicating things is that some systems mechanize stuff like this (e.g. Knowledge skill) while others do not; but to suggest that something only matters if it's mechanized is way over the top. The point of the descriptor is just that: a descriptor that allows you to better visualize (and audialize, if the player is using her own normal voice) the character being played. It's colour. And colour is good. [/QUOTE]
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