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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Hussar" data-source="post: 7605964" data-attributes="member: 22779"><p>What do you think a module is? If not a rough script? Since this whole conversation came out of the notion of using boxed text for modules, it does seem rather apropos. Come right down to it, what do you think happens in most RGP sessions? Do you really believe that most RPG sessions don't have a rough script, typically written by the GM, although, that can vary with more "pass the story stick" style games?</p><p></p><p>Unless your DM/GM is really, really good at improvising every single session, every single time, and has zero idea where the campaign is moving towards, you have a rough script. And, certainly, if you are using a module, or moreso with an Adventure Path, you have a very strong "rough script".</p><p></p><p>((BTW, I think I did this right, I think you missed a quote tag in your quote of me, so, if I missed something there, my bad))</p></blockquote><p></p>
[QUOTE="Hussar, post: 7605964, member: 22779"] What do you think a module is? If not a rough script? Since this whole conversation came out of the notion of using boxed text for modules, it does seem rather apropos. Come right down to it, what do you think happens in most RGP sessions? Do you really believe that most RPG sessions don't have a rough script, typically written by the GM, although, that can vary with more "pass the story stick" style games? Unless your DM/GM is really, really good at improvising every single session, every single time, and has zero idea where the campaign is moving towards, you have a rough script. And, certainly, if you are using a module, or moreso with an Adventure Path, you have a very strong "rough script". ((BTW, I think I did this right, I think you missed a quote tag in your quote of me, so, if I missed something there, my bad)) [/QUOTE]
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