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General Tabletop Discussion
*TTRPGs General
Is RPGing a *literary* endeavour?
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<blockquote data-quote="hawkeyefan" data-source="post: 7606894" data-attributes="member: 6785785"><p>The presentation is important, of course. Can’t have a game without it. The literary quality of that presentation is another matter. It’ll matter quite a bit to some, and only a little to others.</p><p></p><p>Personally, I can see both sides of the discussion. I can understand someone wanting clear and concise description only from the GM so that they as a player can decide what they want their character to do.</p><p></p><p>On the other hand, I can understand a GM who wants to infuse some mood into the scene, and I can understand players who prefer such narration in order to help them feel in character.</p><p></p><p>I don’t see it as any different from liking the writing style of someone like Patrick Rothfuss versus that of someone like Richard Stark (aka Donald Westlake). One is descriptive and poetic, almost lyrical at times. The other is like a punch to the gut.</p><p></p><p>There’s a place for both in most games, probably, but each group will have their preference. For me, I think it’s best to vary it up depending on the specific scene and what you hope to get out of it. </p><p></p><p>I don’t agree that RPGs cannot have a literary approach, but nor do I agree that anyone who’s not totally focused on performance is simply “roll-playing”.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7606894, member: 6785785"] The presentation is important, of course. Can’t have a game without it. The literary quality of that presentation is another matter. It’ll matter quite a bit to some, and only a little to others. Personally, I can see both sides of the discussion. I can understand someone wanting clear and concise description only from the GM so that they as a player can decide what they want their character to do. On the other hand, I can understand a GM who wants to infuse some mood into the scene, and I can understand players who prefer such narration in order to help them feel in character. I don’t see it as any different from liking the writing style of someone like Patrick Rothfuss versus that of someone like Richard Stark (aka Donald Westlake). One is descriptive and poetic, almost lyrical at times. The other is like a punch to the gut. There’s a place for both in most games, probably, but each group will have their preference. For me, I think it’s best to vary it up depending on the specific scene and what you hope to get out of it. I don’t agree that RPGs cannot have a literary approach, but nor do I agree that anyone who’s not totally focused on performance is simply “roll-playing”. [/QUOTE]
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