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General Tabletop Discussion
*TTRPGs General
Is RPGing a *literary* endeavour?
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<blockquote data-quote="Hussar" data-source="post: 7607053" data-attributes="member: 22779"><p>Honestly, I think two things are very true in this thread.</p><p></p><p>1. People have equated literary and performance with "flowery language". That is not what's meant and has never been meant. Literary or performance simply means HOW the material is presented in the game, either in written form or in oral during a session. Literary carries additional connotations of utilizing various literary devices. Did you use pathetic fallacy during the session? Did you use foreshadowing? Did you engage various tropes of the genre? Then you are using literary devices. </p><p></p><p>2. Essentially this argument is as old as gaming. Which is more important, fluff or crunch? Some folks think that crunch (@Pemerton refers to task resolution) as all important and fluff (or flavor, or performance, or whatever you want to call it), while perhaps interesting, is largely unimportant. Others, like myself and I believe [MENTION=48965]Imaro[/MENTION], think that flavor and crunch are both equally important and equally needed in an RPG. That an RPG without flavor is, well, pretty much that randomly generated adventure dungeon I posted a couple of pages ago.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7607053, member: 22779"] Honestly, I think two things are very true in this thread. 1. People have equated literary and performance with "flowery language". That is not what's meant and has never been meant. Literary or performance simply means HOW the material is presented in the game, either in written form or in oral during a session. Literary carries additional connotations of utilizing various literary devices. Did you use pathetic fallacy during the session? Did you use foreshadowing? Did you engage various tropes of the genre? Then you are using literary devices. 2. Essentially this argument is as old as gaming. Which is more important, fluff or crunch? Some folks think that crunch (@Pemerton refers to task resolution) as all important and fluff (or flavor, or performance, or whatever you want to call it), while perhaps interesting, is largely unimportant. Others, like myself and I believe [MENTION=48965]Imaro[/MENTION], think that flavor and crunch are both equally important and equally needed in an RPG. That an RPG without flavor is, well, pretty much that randomly generated adventure dungeon I posted a couple of pages ago. [/QUOTE]
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