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General Tabletop Discussion
*TTRPGs General
Is RPGing a *literary* endeavour?
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<blockquote data-quote="Bedrockgames" data-source="post: 7607104" data-attributes="member: 85555"><p>Again, literary has a lot more connotation than that. But I don't use literary devices when I run games. Lots of people do not use them. Especially something like foreshadowing because I try not to plan future events. But what you say here just isn't true in the thread, and it is an example of why I am so wary anytime people propose new language like this (especially when they do so taking existing terms with loaded meaning). You keep saying this is just about presentation but then keep slipping into arguments over how that stuff should be presented (and the terms you have been opting to use, seem to favor how you think it should be presented). </p><p></p><p></p><p></p><p>No one really objects to talking about fluff and crunch (though I think the hard division between those things can lead to bad products---a lot of stuff that came out during the d20 boom bothered me for that reason). If we frame things as flavor and crunch, I don' think there is as much disagreement. The disagreement all centers on how things out to be played out and written/designed.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7607104, member: 85555"] Again, literary has a lot more connotation than that. But I don't use literary devices when I run games. Lots of people do not use them. Especially something like foreshadowing because I try not to plan future events. But what you say here just isn't true in the thread, and it is an example of why I am so wary anytime people propose new language like this (especially when they do so taking existing terms with loaded meaning). You keep saying this is just about presentation but then keep slipping into arguments over how that stuff should be presented (and the terms you have been opting to use, seem to favor how you think it should be presented). No one really objects to talking about fluff and crunch (though I think the hard division between those things can lead to bad products---a lot of stuff that came out during the d20 boom bothered me for that reason). If we frame things as flavor and crunch, I don' think there is as much disagreement. The disagreement all centers on how things out to be played out and written/designed. [/QUOTE]
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