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Is RPGing a *literary* endeavour?
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<blockquote data-quote="hawkeyefan" data-source="post: 7607220" data-attributes="member: 6785785"><p>Isn’t it more a case of the quality of the gallery art or map or pawn or GM voice? All the things you’ve described, you’ve made a distinction between the base requirement for such a thing to be part of the game, and then an improved version designed to enhance the experience.</p><p></p><p>A bare bones map is certainly sufficient, no? Especially since it may only be the GM who actually sees it. A basic pawn is sufficient to play on a grid if that’s the kind of game you are playing. The GM being able to speak or otherwise communicate to the players is fundamental. </p><p></p><p>It seems to me that you are saying that going further than the basic is what’s required? The map must have evocative images, the mini must be from Hero Forge, the GM should be a professional voice actor.</p><p></p><p>To me, none of those things are required. None of them are bad, not by any means. But they’re well beyond what’s “core” to the RPG experience. </p><p></p><p>A RPG is a conversation between the participants in which they create a shared fiction. What’s core is communication, some kind of rules system, some shared set of assumptions on genre and story....things like that. These are the fundamental requirements.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7607220, member: 6785785"] Isn’t it more a case of the quality of the gallery art or map or pawn or GM voice? All the things you’ve described, you’ve made a distinction between the base requirement for such a thing to be part of the game, and then an improved version designed to enhance the experience. A bare bones map is certainly sufficient, no? Especially since it may only be the GM who actually sees it. A basic pawn is sufficient to play on a grid if that’s the kind of game you are playing. The GM being able to speak or otherwise communicate to the players is fundamental. It seems to me that you are saying that going further than the basic is what’s required? The map must have evocative images, the mini must be from Hero Forge, the GM should be a professional voice actor. To me, none of those things are required. None of them are bad, not by any means. But they’re well beyond what’s “core” to the RPG experience. A RPG is a conversation between the participants in which they create a shared fiction. What’s core is communication, some kind of rules system, some shared set of assumptions on genre and story....things like that. These are the fundamental requirements. [/QUOTE]
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