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Is RPGing a *literary* endeavour?
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<blockquote data-quote="pemerton" data-source="post: 7607630" data-attributes="member: 42582"><p>This is fine if, by <em>literary endeavour</em>, you means <em>an activity that deploys and/or relies upon some devices used in literary composition</em>. But that's not what the OP meant, and I think it is fairly clear what the OP <em>did</em> mean: <em>quality of composition</em>, with particular reference to the narration and descriptions used by the GM.</p><p></p><p>Using genre tropes and policing genre boundaries doesn't really bear upon this.</p><p></p><p>Again, most of this is rebutting a claim that was not made.</p><p></p><p>Children use genre conceits, and sometimes even flashbacks, in playing make believe and telling stories with their Lego constructs. But those aren't <em>literary endeavours</em> in the sense the OP has in mind: the quality of the narration/description isn't relevant to those activities.</p><p></p><p>How can you think that referring to Amber diceless, in which player use language to define events, possibly rebuts a claim that <em>begins with the premise</em> that RPGing involves narration and description?</p><p></p><p>Obviously I'm not [MENTION=6787503]Hriston[/MENTION], but I assume that Hriston's answer would be the same as mine: <em>what counts as quality material, in the context of RPGing, is not context-independent</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7607630, member: 42582"] This is fine if, by [I]literary endeavour[/i], you means [I]an activity that deploys and/or relies upon some devices used in literary composition[/I]. But that's not what the OP meant, and I think it is fairly clear what the OP [I]did[/I] mean: [I]quality of composition[/I], with particular reference to the narration and descriptions used by the GM. Using genre tropes and policing genre boundaries doesn't really bear upon this. Again, most of this is rebutting a claim that was not made. Children use genre conceits, and sometimes even flashbacks, in playing make believe and telling stories with their Lego constructs. But those aren't [I]literary endeavours[/I] in the sense the OP has in mind: the quality of the narration/description isn't relevant to those activities. How can you think that referring to Amber diceless, in which player use language to define events, possibly rebuts a claim that [I]begins with the premise[/I] that RPGing involves narration and description? Obviously I'm not [MENTION=6787503]Hriston[/MENTION], but I assume that Hriston's answer would be the same as mine: [I]what counts as quality material, in the context of RPGing, is not context-independent[/I]. [/QUOTE]
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