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General Tabletop Discussion
*TTRPGs General
Is RPGing a *literary* endeavour?
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<blockquote data-quote="Bedrockgames" data-source="post: 7607677" data-attributes="member: 85555"><p>Being present in many modules doesn't make something core or essential. Also, the techniques you are discussing are techniques a lot of GMs don't use. I'd say there is a pretty big stylistic divide around many of those. Not saying they are bad, or not fun. Just things like flashbacks are definitely not for everyone. Starting in medias res, is not for everyone. I come from a much more traditional approach than many of the posters in this thread, and am simply not the kind of GM to use those techniques. </p><p></p><p></p><p></p><p>And that is fine, but that is also why I don't play fate. Look, I am not against borrowing from other mediums. I wrote a 500 page game book that models the wuxia genre. However I would hardly call the game literary. It is a genre game. But when I set about modeling the genre elements I took pains to avoid doing things that put the literary elements front and center over the world and immersion. I drew a line, and baked genre into the cosmology, into the physics of the world, but tried to keep it from being things like meta-resources. Again, not saying this is the best or only approach (many games succeed well doing things like Fate). I am just trying to point out some of us are very cautious about employing techniques from other mediums. </p><p></p><p> </p><p></p><p>I was pointing out that RPGS borrow from other mediums all the time. But this is often just a veneer. As someone much smarter than me keeps telling me, there is a different between borrowing veneer and using the structure of a thing. When you sit down to play a game modeled on a particular movie genre, you are not sitting down to watch a movie (you are still sitting down to play a game). But I've stated repeatedly I don't consider genre stuff to be literary anyways. I think literary is a very, very high bar. And Pemerton just clarified what he meant by literary in his OP. You are attacking arguments that we are not making, or not examining the full breath of our arguments. </p><p></p><p></p><p></p><p>You are arguing against a point people are not trying to make.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7607677, member: 85555"] Being present in many modules doesn't make something core or essential. Also, the techniques you are discussing are techniques a lot of GMs don't use. I'd say there is a pretty big stylistic divide around many of those. Not saying they are bad, or not fun. Just things like flashbacks are definitely not for everyone. Starting in medias res, is not for everyone. I come from a much more traditional approach than many of the posters in this thread, and am simply not the kind of GM to use those techniques. And that is fine, but that is also why I don't play fate. Look, I am not against borrowing from other mediums. I wrote a 500 page game book that models the wuxia genre. However I would hardly call the game literary. It is a genre game. But when I set about modeling the genre elements I took pains to avoid doing things that put the literary elements front and center over the world and immersion. I drew a line, and baked genre into the cosmology, into the physics of the world, but tried to keep it from being things like meta-resources. Again, not saying this is the best or only approach (many games succeed well doing things like Fate). I am just trying to point out some of us are very cautious about employing techniques from other mediums. I was pointing out that RPGS borrow from other mediums all the time. But this is often just a veneer. As someone much smarter than me keeps telling me, there is a different between borrowing veneer and using the structure of a thing. When you sit down to play a game modeled on a particular movie genre, you are not sitting down to watch a movie (you are still sitting down to play a game). But I've stated repeatedly I don't consider genre stuff to be literary anyways. I think literary is a very, very high bar. And Pemerton just clarified what he meant by literary in his OP. You are attacking arguments that we are not making, or not examining the full breath of our arguments. You are arguing against a point people are not trying to make. [/QUOTE]
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