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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Bedrockgames" data-source="post: 7607840" data-attributes="member: 85555"><p>More than that, I think the questioning the GM about details like that is part of the game. This is why having a human mind there is superior to a video game. Asking questions is part of getting the GM to hammer down the details. Those kinds of details are often not thought of in advance. I try to think of everything I can about places and characters before hand. But if the setting is to feel like a real place, nothing you put on a page is going to be able to capture the endless possibliities of a real place. So you need that questioning and back and forth to help the GM breath life into it. And that isn't about the words the GM uses. It is about the questions the players ask, the content the GM provides, etc. Words can be important, but in this case they are also very superficial. What the GM intends is much more important than how the GM says it. Obviously a GM who can't express their intentions clearly is going to have some issues (though that is honestly what the questioning and answering part of an RPG helps smooth over). But you don't need literary level description to convey your intent with game content.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7607840, member: 85555"] More than that, I think the questioning the GM about details like that is part of the game. This is why having a human mind there is superior to a video game. Asking questions is part of getting the GM to hammer down the details. Those kinds of details are often not thought of in advance. I try to think of everything I can about places and characters before hand. But if the setting is to feel like a real place, nothing you put on a page is going to be able to capture the endless possibliities of a real place. So you need that questioning and back and forth to help the GM breath life into it. And that isn't about the words the GM uses. It is about the questions the players ask, the content the GM provides, etc. Words can be important, but in this case they are also very superficial. What the GM intends is much more important than how the GM says it. Obviously a GM who can't express their intentions clearly is going to have some issues (though that is honestly what the questioning and answering part of an RPG helps smooth over). But you don't need literary level description to convey your intent with game content. [/QUOTE]
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