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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Bedrockgames" data-source="post: 7608317" data-attributes="member: 85555"><p>Honestly, I think the description that compares to a creature they already have an image of in their head works better so I would go with option 1. Option one is definitely less literary, it generally would be less effective in a book. But in a conversation at the table it can provide a clearer image. You don’t need the words to look good on a page when you are talking to players. Honestly this is one of the major problems with GM advice: advice is text based, and it is easy to write an example that looks amazing on paper. How often have any of you seen a great play example write up but struggled to get a game to feel like the write-up? I know I struggled to get my ravenloft games to sound like the example write ups (which relied heavily on quality description). These are two different mediums. I think understand that has been crucial to my enjoyment of play</p><p></p><p>also I am not terribly worried about the players picturing the monster ‘correctly’. It is a game if imagination. People can imagine these things differently and ask for specific points of clarification where it matters</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7608317, member: 85555"] Honestly, I think the description that compares to a creature they already have an image of in their head works better so I would go with option 1. Option one is definitely less literary, it generally would be less effective in a book. But in a conversation at the table it can provide a clearer image. You don’t need the words to look good on a page when you are talking to players. Honestly this is one of the major problems with GM advice: advice is text based, and it is easy to write an example that looks amazing on paper. How often have any of you seen a great play example write up but struggled to get a game to feel like the write-up? I know I struggled to get my ravenloft games to sound like the example write ups (which relied heavily on quality description). These are two different mediums. I think understand that has been crucial to my enjoyment of play also I am not terribly worried about the players picturing the monster ‘correctly’. It is a game if imagination. People can imagine these things differently and ask for specific points of clarification where it matters [/QUOTE]
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