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Is RPGing a *literary* endeavour?
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<blockquote data-quote="Bedrockgames" data-source="post: 7608972" data-attributes="member: 85555"><p>A conversation can be literary: if it is a discussion about literature or if it is crafted by an author. A discussion on the street isn't literature. It just isn't. And I don't think anyone on this thread, if they are honest with themselves with really believe that. </p><p></p><p>As to 1 & 2, that is definitely a subjective judgement call. I personally find 2 to be much less conversational than 1, and I imagine the majority of people, if polled them randomly on the street, would say the same. The language is looser and more casual, it makes ready use of a pop reference that is very out of genre and setting, and it encourages a response that is part of the conversation (it is asking the players if they get the reference). The second one comes across as a description that is trying to evoke a mood and atmosphere. And the language resembles the kind of language you might find in a book when a monster is described. I don't know how else I can break this down for you, but I do believe my case is pretty strong. Again it is subjective, so another person could see those examples and reach a different conclusions. But do you not honestly see where I am coming from?</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7608972, member: 85555"] A conversation can be literary: if it is a discussion about literature or if it is crafted by an author. A discussion on the street isn't literature. It just isn't. And I don't think anyone on this thread, if they are honest with themselves with really believe that. As to 1 & 2, that is definitely a subjective judgement call. I personally find 2 to be much less conversational than 1, and I imagine the majority of people, if polled them randomly on the street, would say the same. The language is looser and more casual, it makes ready use of a pop reference that is very out of genre and setting, and it encourages a response that is part of the conversation (it is asking the players if they get the reference). The second one comes across as a description that is trying to evoke a mood and atmosphere. And the language resembles the kind of language you might find in a book when a monster is described. I don't know how else I can break this down for you, but I do believe my case is pretty strong. Again it is subjective, so another person could see those examples and reach a different conclusions. But do you not honestly see where I am coming from? [/QUOTE]
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