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General Tabletop Discussion
*TTRPGs General
Is RPGing a *literary* endeavour?
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<blockquote data-quote="hawkeyefan" data-source="post: 7610039" data-attributes="member: 6785785"><p>Who's advocated for such limited description? No one. [MENTION=85555]Bedrockgames[/MENTION] says that he prefers conversational language rather than trying to create evocative, literary minded narration. I don't think that means that description is absent....do you? When people have a conversation, are they somehow incapable of describing things? </p><p></p><p>Must you make a strong effort to evoke mood and theme in order to simply describe a room? </p><p></p><p></p><p></p><p>No one here has said they don't describe things. </p><p></p><p>There's a scale when it comes to the literary quality. For some GMs, they want to hit the high end of the scale. Others may be at the low end. Most are likely somewhere in between. If someone says that this is not their main focus when it comes to RPGs, that doesn't mean that they can't still be well within what is acceptable on that scale. </p><p></p><p>Would you agree with this? </p><p></p><p></p><p></p><p></p><p>You are promoting the dichotomy. When anyone has said that they place more focus on a game element over the quality of narration, you then insist that their narration must be limited to boring and limited statements. </p><p></p><p>It would be equally unfair of me to assume that your opinion that narration is of utmost importance means that your content is boring and drab. I could reply to you with "Use all the evocative language you want, but it's still just two orcs sitting at a table in front of a door....wow, exciting." </p><p></p><p>If you actually believe that it's not a dichotomy, then stop insisting that the quality of narration will be boring if not the primary focus. </p><p></p><p></p><p></p><p>It certainly seems that way.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7610039, member: 6785785"] Who's advocated for such limited description? No one. [MENTION=85555]Bedrockgames[/MENTION] says that he prefers conversational language rather than trying to create evocative, literary minded narration. I don't think that means that description is absent....do you? When people have a conversation, are they somehow incapable of describing things? Must you make a strong effort to evoke mood and theme in order to simply describe a room? No one here has said they don't describe things. There's a scale when it comes to the literary quality. For some GMs, they want to hit the high end of the scale. Others may be at the low end. Most are likely somewhere in between. If someone says that this is not their main focus when it comes to RPGs, that doesn't mean that they can't still be well within what is acceptable on that scale. Would you agree with this? You are promoting the dichotomy. When anyone has said that they place more focus on a game element over the quality of narration, you then insist that their narration must be limited to boring and limited statements. It would be equally unfair of me to assume that your opinion that narration is of utmost importance means that your content is boring and drab. I could reply to you with "Use all the evocative language you want, but it's still just two orcs sitting at a table in front of a door....wow, exciting." If you actually believe that it's not a dichotomy, then stop insisting that the quality of narration will be boring if not the primary focus. It certainly seems that way. [/QUOTE]
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